nothing can stope scope and the sheriff!

This commit is contained in:
pennyrigate 2024-07-13 23:19:47 -04:00
parent 4da22ca726
commit f328ea581a

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=49 format=2]
[gd_scene load_steps=52 format=2]
[ext_resource path="res://graphics/backgrounds/factory.png" type="Texture" id=1]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
@ -16,7 +16,7 @@
[ext_resource path="res://objects/environment/exit/exit.tscn" type="PackedScene" id=14]
[ext_resource path="res://objects/enemy/artificial_soul.tscn" type="PackedScene" id=15]
[ext_resource path="res://objects/enemy/roboturret.tscn" type="PackedScene" id=16]
[ext_resource path="res://objects/enemy/cop.tscn" type="PackedScene" id=17]
[ext_resource path="res://objects/enemy/scope.tscn" type="PackedScene" id=17]
[ext_resource path="res://scripts/delete_on_game_running.gd" type="Script" id=18]
[ext_resource path="res://maps/map.gd" type="Script" id=19]
[ext_resource path="res://objects/lore/station/famicop.tscn" type="PackedScene" id=20]
@ -39,6 +39,9 @@
[ext_resource path="res://objects/lore/cave/shedge.tscn" type="PackedScene" id=37]
[ext_resource path="res://objects/lore/mountain/rolling_fiend.tscn" type="PackedScene" id=38]
[ext_resource path="res://objects/lore/graveyard/artificial_soul.tscn" type="PackedScene" id=39]
[ext_resource path="res://objects/enemy/sheriff.tscn" type="PackedScene" id=40]
[ext_resource path="res://objects/lore/lab/scope.tscn" type="PackedScene" id=41]
[ext_resource path="res://objects/lore/lab/sheriff.tscn" type="PackedScene" id=42]
[sub_resource type="ShaderMaterial" id=9]
shader = ExtResource( 13 )
@ -82,7 +85,7 @@ script = ExtResource( 19 )
target_time_any = 60
target_time_100 = 180
music = ExtResource( 5 )
lore_entries = [ ExtResource( 22 ), ExtResource( 39 ), ExtResource( 23 ), ExtResource( 35 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 20 ), ExtResource( 38 ), ExtResource( 24 ), ExtResource( 37 ) ]
lore_entries = [ ExtResource( 22 ), ExtResource( 39 ), ExtResource( 23 ), ExtResource( 35 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 20 ), ExtResource( 38 ), ExtResource( 24 ), ExtResource( 37 ), ExtResource( 41 ), ExtResource( 42 ) ]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = -2
@ -216,18 +219,18 @@ speed = 4.0
position = Vector2( 8, 136 )
left_up_boundary = 5.0
[node name="Cop2" parent="Enemies" instance=ExtResource( 17 )]
[node name="Cop3" parent="Enemies" instance=ExtResource( 40 )]
position = Vector2( 312, 136 )
turn_time = 1.25
[node name="Cop3" parent="Enemies" instance=ExtResource( 17 )]
[node name="Cop" parent="Enemies" instance=ExtResource( 17 )]
position = Vector2( 400, 80 )
walk_speed = 40.0
left_boundary = 3.0
right_boundary = 5.0
turn_time = 1.0
[node name="Shard" parent="Enemies/Cop3" instance=ExtResource( 31 )]
[node name="Shard" parent="Enemies/Cop" instance=ExtResource( 31 )]
position = Vector2( 10, 0 )
number = 2