diff --git a/maps/lab.tscn b/maps/lab.tscn index 29af109..1fb41cb 100644 --- a/maps/lab.tscn +++ b/maps/lab.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=49 format=2] +[gd_scene load_steps=52 format=2] [ext_resource path="res://graphics/backgrounds/factory.png" type="Texture" id=1] [ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2] @@ -16,7 +16,7 @@ [ext_resource path="res://objects/environment/exit/exit.tscn" type="PackedScene" id=14] [ext_resource path="res://objects/enemy/artificial_soul.tscn" type="PackedScene" id=15] [ext_resource path="res://objects/enemy/roboturret.tscn" type="PackedScene" id=16] -[ext_resource path="res://objects/enemy/cop.tscn" type="PackedScene" id=17] +[ext_resource path="res://objects/enemy/scope.tscn" type="PackedScene" id=17] [ext_resource path="res://scripts/delete_on_game_running.gd" type="Script" id=18] [ext_resource path="res://maps/map.gd" type="Script" id=19] [ext_resource path="res://objects/lore/station/famicop.tscn" type="PackedScene" id=20] @@ -39,6 +39,9 @@ [ext_resource path="res://objects/lore/cave/shedge.tscn" type="PackedScene" id=37] [ext_resource path="res://objects/lore/mountain/rolling_fiend.tscn" type="PackedScene" id=38] [ext_resource path="res://objects/lore/graveyard/artificial_soul.tscn" type="PackedScene" id=39] +[ext_resource path="res://objects/enemy/sheriff.tscn" type="PackedScene" id=40] +[ext_resource path="res://objects/lore/lab/scope.tscn" type="PackedScene" id=41] +[ext_resource path="res://objects/lore/lab/sheriff.tscn" type="PackedScene" id=42] [sub_resource type="ShaderMaterial" id=9] shader = ExtResource( 13 ) @@ -82,7 +85,7 @@ script = ExtResource( 19 ) target_time_any = 60 target_time_100 = 180 music = ExtResource( 5 ) -lore_entries = [ ExtResource( 22 ), ExtResource( 39 ), ExtResource( 23 ), ExtResource( 35 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 20 ), ExtResource( 38 ), ExtResource( 24 ), ExtResource( 37 ) ] +lore_entries = [ ExtResource( 22 ), ExtResource( 39 ), ExtResource( 23 ), ExtResource( 35 ), ExtResource( 25 ), ExtResource( 36 ), ExtResource( 20 ), ExtResource( 38 ), ExtResource( 24 ), ExtResource( 37 ), ExtResource( 41 ), ExtResource( 42 ) ] [node name="CanvasLayer" type="CanvasLayer" parent="."] layer = -2 @@ -216,18 +219,18 @@ speed = 4.0 position = Vector2( 8, 136 ) left_up_boundary = 5.0 -[node name="Cop2" parent="Enemies" instance=ExtResource( 17 )] +[node name="Cop3" parent="Enemies" instance=ExtResource( 40 )] position = Vector2( 312, 136 ) turn_time = 1.25 -[node name="Cop3" parent="Enemies" instance=ExtResource( 17 )] +[node name="Cop" parent="Enemies" instance=ExtResource( 17 )] position = Vector2( 400, 80 ) walk_speed = 40.0 left_boundary = 3.0 right_boundary = 5.0 turn_time = 1.0 -[node name="Shard" parent="Enemies/Cop3" instance=ExtResource( 31 )] +[node name="Shard" parent="Enemies/Cop" instance=ExtResource( 31 )] position = Vector2( 10, 0 ) number = 2