fixed issue where inputted cheat paused the game

This commit is contained in:
pennyrigate 2023-02-21 14:56:38 -05:00
parent e744920cb9
commit f11679100c
2 changed files with 4 additions and 1 deletions

View file

@ -38,9 +38,10 @@ const a_doublejump = preload("res://audio/sounds/a_bree.wav")
const a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
const a_die = preload("res://audio/sounds/die.wav")
const a_die_skeleton = preload("res://audio/sounds/die_skeleton.wav")
const a_scrump_die = preload("res://audio/sounds/scrump_die.wav")
const a_die_robot = preload("res://audio/sounds/die_robot.wav")
const a_gover = preload("res://audio/sounds/gover.wav")
const a_boss_hurt = preload("res://audio/sounds/boss_hurt.wav")
const a_scrump_die = preload("res://audio/sounds/scrump_die.wav")
#Objects
const block_text = preload("res://objects/hud/blocktext.tscn")
const pause_screen = preload("res://objects/hud/pause_screen.tscn")

View file

@ -81,6 +81,7 @@ func _input(event):
if entry:
if event.scancode == KEY_ENTER:
_enter_code()
Game.set_deferred("can_pause",true)
entry = false
code = ""
elif event.scancode == KEY_BACKSPACE:
@ -98,6 +99,7 @@ func _input(event):
func _on_entry():
Game.play_sound(Game.a_star, Game.ac_cheat)
Game.can_pause = false
func _enter_code():
match code: