add temp sounds and crt filter

This commit is contained in:
pennyrigate 2022-12-08 00:48:20 -05:00
parent 4790b2b2a4
commit f012e8fa77
21 changed files with 140 additions and 12 deletions

View file

@ -10,4 +10,5 @@ func _on_Area2D_area_entered(area):
#Collect
if area.is_in_group("player"):
Game.golds += value
Game.play_sound(Game.a_gold,Game.ac_collectible)
queue_free()

View file

@ -9,6 +9,7 @@ func _ready():
func _on_Area2D_area_entered(area):
#Collect
if area.is_in_group("player"):
Game.play_sound(Game.a_star,Game.ac_collectible)
Game.stars += value
#5 Star reward
if Game.stars == 5: Game.shards += 1

View file

@ -49,9 +49,6 @@ func _physics_process(delta):
if current_state != State.CLIMB: velocity.y += gravity
#Apply velocity
move_and_slide(velocity,Vector2.UP)
print(Game.shards)
if Input.is_action_just_pressed("debug_1"): $AnimationPlayer.play("Stab")
func _process_idle():
if anims.get_current_animation() != "idle": anims.play("idle")
@ -112,6 +109,7 @@ func _process_climb():
#Auto Jump
if climb_ray.get_collider() == null:
velocity.y = -jump_force
Game.play_sound(Game.a_jump,Game.ac_jump)
current_state = State.FALL
return
@ -134,6 +132,7 @@ func check_jump():
# Jump
jump_pressure = 0
current_state = State.JUMP
Game.play_sound(Game.a_jump,Game.ac_jump)
anims.play("jump")
velocity.y = -jump_force
move(walk_speed,0,true)