make restart a regular feature outside of debug

This commit is contained in:
Haze Weathers 2023-02-21 15:01:13 -05:00
parent 126f170489
commit e744920cb9
3 changed files with 4 additions and 4 deletions

View file

@ -166,6 +166,9 @@ func play_music(song):
func _physics_process(delta): func _physics_process(delta):
if Debug.entry == false: if Debug.entry == false:
# restart level
if Input.is_action_just_pressed("restart"):
call_deferred("restart_level")
#CRT FILTER #CRT FILTER
if Input.is_action_just_pressed("crt"): if Input.is_action_just_pressed("crt"):
viewport_container.material.set_shader_param("enabled",!viewport_container.material.get_shader_param("enabled")) viewport_container.material.set_shader_param("enabled",!viewport_container.material.get_shader_param("enabled"))

View file

@ -108,7 +108,7 @@ jump={
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
debug_restart={ restart={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]

View file

@ -39,9 +39,6 @@ func _physics_process(delta):
#Show console #Show console
if Input.is_action_just_pressed("debug_show"): if Input.is_action_just_pressed("debug_show"):
console.visible = !console.visible console.visible = !console.visible
#Restart scene
if Input.is_action_just_pressed("debug_restart"):
Game.call_deferred("restart_level")
#Move player to mouse #Move player to mouse
if Input.is_action_pressed("debug_move_player"): if Input.is_action_pressed("debug_move_player"):
Game.get_map().get_node("Player").position = get_viewport().get_mouse_position() Game.get_map().get_node("Player").position = get_viewport().get_mouse_position()