diff --git a/game.gd b/game.gd index ffd0d2e..26be070 100644 --- a/game.gd +++ b/game.gd @@ -166,6 +166,9 @@ func play_music(song): func _physics_process(delta): if Debug.entry == false: + # restart level + if Input.is_action_just_pressed("restart"): + call_deferred("restart_level") #CRT FILTER if Input.is_action_just_pressed("crt"): viewport_container.material.set_shader_param("enabled",!viewport_container.material.get_shader_param("enabled")) diff --git a/project.godot b/project.godot index f3c89a0..ec168e3 100644 --- a/project.godot +++ b/project.godot @@ -108,7 +108,7 @@ jump={ , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ] } -debug_restart={ +restart={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] diff --git a/scripts/debug.gd b/scripts/debug.gd index 0b4eb4f..371b5e6 100644 --- a/scripts/debug.gd +++ b/scripts/debug.gd @@ -39,9 +39,6 @@ func _physics_process(delta): #Show console if Input.is_action_just_pressed("debug_show"): console.visible = !console.visible - #Restart scene - if Input.is_action_just_pressed("debug_restart"): - Game.call_deferred("restart_level") #Move player to mouse if Input.is_action_pressed("debug_move_player"): Game.get_map().get_node("Player").position = get_viewport().get_mouse_position()