forked from team-sg/hero-mark-2
new water mine sprite
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f220a85cd3
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3 changed files with 4 additions and 1 deletions
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@ -1,9 +1,11 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://objects/enemy/mine.gd" type="Script" id=1]
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[ext_resource path="res://objects/enemy/mine.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/mine.png" type="Texture" id=2]
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[ext_resource path="res://graphics/enemy/mine.png" type="Texture" id=2]
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[ext_resource path="res://graphics/enemy/chain.png" type="Texture" id=3]
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[ext_resource path="res://graphics/enemy/chain.png" type="Texture" id=3]
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[sub_resource type="ShaderMaterial" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 7.5 )
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extents = Vector2( 7, 7.5 )
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@ -77,6 +79,7 @@ position = Vector2( 8, 8 )
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cast_to = Vector2( 0, 192 )
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cast_to = Vector2( 0, 192 )
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[node name="Chain" type="Line2D" parent="."]
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[node name="Chain" type="Line2D" parent="."]
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material = SubResource( 4 )
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position = Vector2( 0, 8 )
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position = Vector2( 0, 8 )
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points = PoolVector2Array( 8, 0, 8, 16 )
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points = PoolVector2Array( 8, 0, 8, 16 )
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width = 4.0
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width = 4.0
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