forked from team-sg/hero-mark-2
make actual death animation for fami
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parent
06a4541f27
commit
ded320d2dc
6 changed files with 324 additions and 6 deletions
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@ -1384,6 +1384,7 @@ update_scale = false
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[node name="Head" type="Sprite" parent="Axle"]
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unique_name_in_owner = true
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position = Vector2( 0, -4 )
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z_index = 5
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texture = ExtResource( 6 )
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offset = Vector2( -13, -25 )
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__meta__ = {
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@ -1490,6 +1491,7 @@ region_rect = Rect2( 0, 0, 256, 16 )
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[node name="BeamShape" type="CollisionShape2D" parent="Axle/Head/Beam/Hitbox"]
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position = Vector2( -128, 0 )
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z_index = 10
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shape = SubResource( 6 )
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disabled = true
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@ -1551,6 +1553,7 @@ rotation = 3.40339
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[node name="JointFront" type="Sprite" parent="Axle"]
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position = Vector2( 11, -4 )
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z_index = 5
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texture = ExtResource( 7 )
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__meta__ = {
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"_edit_bone_": true,
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@ -1619,6 +1622,7 @@ rotation_lock = 0.0
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[node name="KneeFront" type="Sprite" parent="Axle"]
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position = Vector2( 27.2509, 28.1233 )
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z_index = 5
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texture = ExtResource( 8 )
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hframes = 8
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script = ExtResource( 10 )
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