load current palette in palette select

This commit is contained in:
Haze Weathers 2024-02-29 00:06:18 -05:00
parent 3f7da8aa83
commit 06a4541f27

View file

@ -14,6 +14,13 @@ onready var sg: TextureRect = $SG
func _ready() -> void:
assert(titles.size() == palettes.size(), "titles and palettes arrays are not same size")
for i in palettes.size():
var id = palettes[i].resource_path.get_file().get_basename()
if id == Save.current_file.palette:
current_palette = i
break
sg.material.set_shader_param("palette", palettes[current_palette])
$"%PaletteTitle".text = titles[current_palette]