more ms.x work

This commit is contained in:
pennyrigate 2023-12-26 17:58:47 -05:00
parent e03cede4bb
commit d9f7eaaede
13 changed files with 225 additions and 20 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=23 format=2]
[gd_scene load_steps=26 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/npc/msx_respawn.png" type="Texture" id=2]
@ -74,6 +74,18 @@ tracks/4/keys = {
"update": 1,
"values": [ false ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("HelpMe:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=18]
resource_name = "blink"
@ -236,6 +248,71 @@ tracks/4/keys = {
"values": [ true, false ]
}
[sub_resource type="Animation" id=20]
resource_name = "help me"
length = 3.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 3 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 4 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3, 3.1, 3.2, 3.3, 3.4, 3.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("ComeHere:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.1 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("HelpMe:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0.1, 2.9 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
[sub_resource type="Animation" id=4]
resource_name = "idle"
length = 0.001
@ -370,18 +447,6 @@ tracks/2/keys = {
"update": 1,
"values": [ 0, 1, 2, 3 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("ComeHere:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.1 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="ShaderMaterial" id=10]
resource_local_to_scene = true
@ -399,6 +464,37 @@ height = 5.0
[sub_resource type="Curve" id=13]
_data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ]
[sub_resource type="Animation" id=21]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("HelpMe:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=22]
resource_name = "help me"
length = 3.0
tracks/0/type = "value"
tracks/0/path = NodePath("HelpMe:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 2.9 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
[node name="MsX" type="KinematicBody2D"]
script = ExtResource( 13 )
@ -408,6 +504,7 @@ anims/RESET = SubResource( 16 )
anims/blink = SubResource( 18 )
"anims/come here" = SubResource( 19 )
anims/give = SubResource( 15 )
"anims/help me" = SubResource( 20 )
anims/idle = SubResource( 4 )
anims/respawn = SubResource( 17 )
anims/walk = SubResource( 9 )
@ -499,4 +596,25 @@ margin_bottom = -8.0
theme = ExtResource( 5 )
text = "Hey, come here!"
[node name="HelpMe" type="Label" parent="."]
visible = false
material = ExtResource( 6 )
margin_left = -41.0
margin_top = -33.0
margin_right = 43.0
margin_bottom = -10.0
theme = ExtResource( 5 )
text = "Help me get
outta here!"
align = 1
[node name="TextAnim" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 21 )
"anims/help me" = SubResource( 22 )
[node name="CopDetector" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( -135, 0 )
collision_mask = 3
[connection signal="timeout" from="BlinkTimer" to="." method="_on_BlinkTimer_timeout"]