forked from team-sg/hero-mark-2
more ms.x work
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parent
e03cede4bb
commit
d9f7eaaede
13 changed files with 225 additions and 20 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=23 format=2]
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[gd_scene load_steps=26 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/npc/msx_respawn.png" type="Texture" id=2]
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@ -74,6 +74,18 @@ tracks/4/keys = {
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"update": 1,
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"values": [ false ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("HelpMe:visible")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=18]
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resource_name = "blink"
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@ -236,6 +248,71 @@ tracks/4/keys = {
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"values": [ true, false ]
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}
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[sub_resource type="Animation" id=20]
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resource_name = "help me"
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length = 3.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 3 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 4 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3, 3.1, 3.2, 3.3, 3.4, 3.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("ComeHere:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("HelpMe:visible")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0.1, 2.9 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "idle"
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length = 0.001
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@ -370,18 +447,6 @@ tracks/2/keys = {
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"update": 1,
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"values": [ 0, 1, 2, 3 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("ComeHere:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="ShaderMaterial" id=10]
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resource_local_to_scene = true
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@ -399,6 +464,37 @@ height = 5.0
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[sub_resource type="Curve" id=13]
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_data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ]
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[sub_resource type="Animation" id=21]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("HelpMe:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=22]
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resource_name = "help me"
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length = 3.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("HelpMe:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 2.9 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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}
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[node name="MsX" type="KinematicBody2D"]
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script = ExtResource( 13 )
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@ -408,6 +504,7 @@ anims/RESET = SubResource( 16 )
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anims/blink = SubResource( 18 )
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"anims/come here" = SubResource( 19 )
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anims/give = SubResource( 15 )
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"anims/help me" = SubResource( 20 )
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anims/idle = SubResource( 4 )
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anims/respawn = SubResource( 17 )
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anims/walk = SubResource( 9 )
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@ -499,4 +596,25 @@ margin_bottom = -8.0
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theme = ExtResource( 5 )
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text = "Hey, come here!"
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[node name="HelpMe" type="Label" parent="."]
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visible = false
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material = ExtResource( 6 )
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margin_left = -41.0
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margin_top = -33.0
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margin_right = 43.0
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margin_bottom = -10.0
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theme = ExtResource( 5 )
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text = "Help me get
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outta here!"
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align = 1
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[node name="TextAnim" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 21 )
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"anims/help me" = SubResource( 22 )
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[node name="CopDetector" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( -135, 0 )
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collision_mask = 3
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[connection signal="timeout" from="BlinkTimer" to="." method="_on_BlinkTimer_timeout"]
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