forked from team-sg/hero-mark-2
come here
This commit is contained in:
parent
fe9f682818
commit
e03cede4bb
6 changed files with 139 additions and 4 deletions
BIN
audio/sounds/msx_come_here.ogg
Normal file
BIN
audio/sounds/msx_come_here.ogg
Normal file
Binary file not shown.
15
audio/sounds/msx_come_here.ogg.import
Normal file
15
audio/sounds/msx_come_here.ogg.import
Normal file
|
@ -0,0 +1,15 @@
|
|||
[remap]
|
||||
|
||||
importer="ogg_vorbis"
|
||||
type="AudioStreamOGGVorbis"
|
||||
path="res://.import/msx_come_here.ogg-10fac8d8cfd4cbcf7be954fa7cb4bb10.oggstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/sounds/msx_come_here.ogg"
|
||||
dest_files=[ "res://.import/msx_come_here.ogg-10fac8d8cfd4cbcf7be954fa7cb4bb10.oggstr" ]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
BIN
audio/sounds/msx_help_me_get_outta_here.ogg
Normal file
BIN
audio/sounds/msx_help_me_get_outta_here.ogg
Normal file
Binary file not shown.
15
audio/sounds/msx_help_me_get_outta_here.ogg.import
Normal file
15
audio/sounds/msx_help_me_get_outta_here.ogg.import
Normal file
|
@ -0,0 +1,15 @@
|
|||
[remap]
|
||||
|
||||
importer="ogg_vorbis"
|
||||
type="AudioStreamOGGVorbis"
|
||||
path="res://.import/msx_help_me_get_outta_here.ogg-270d862b9b5346afeb970c07d6c8a47b.oggstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/sounds/msx_help_me_get_outta_here.ogg"
|
||||
dest_files=[ "res://.import/msx_help_me_get_outta_here.ogg-270d862b9b5346afeb970c07d6c8a47b.oggstr" ]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
|
@ -4,6 +4,7 @@ var velocity = Vector2.ZERO
|
|||
var is_moving = false
|
||||
var is_holding_shard = true
|
||||
var has_respawned = false
|
||||
var first_lead = true
|
||||
onready var death_particles = $DeathSplatter
|
||||
onready var sprite = $Sprite
|
||||
onready var anims = $AnimationPlayer
|
||||
|
@ -16,6 +17,8 @@ const shard = preload("res://objects/collectibles/shard.tscn")
|
|||
const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
|
||||
#DIALOGUE
|
||||
const here_take_this = preload("res://audio/sounds/msx_here_take_this.wav")
|
||||
const come_here = preload("res://audio/sounds/msx_come_here.ogg")
|
||||
const help_me = preload("res://audio/sounds/msx_help_me_get_outta_here.ogg")
|
||||
|
||||
func _ready():
|
||||
raycast.add_exception($Hitbox)
|
||||
|
@ -31,12 +34,14 @@ func _physics_process(delta):
|
|||
if respawn_raycast.is_colliding():
|
||||
#start moving again after respawning when seeing sg
|
||||
if raycast.get_collider() != null:
|
||||
if first_lead == true: Audio.play_sound(help_me,Audio.ac_voice)
|
||||
first_lead = false
|
||||
if raycast.get_collider().is_in_group("player_hitbox"): is_moving = true
|
||||
velocity.y += 128 * delta
|
||||
velocity = move_and_slide_with_snap(velocity, Vector2.DOWN, Vector2.UP, true)
|
||||
#Anims
|
||||
if velocity.x == 0:
|
||||
if !anims.get_current_animation() == "give" && !anims.get_current_animation() == "respawn" && !anims.get_current_animation() == "blink": anims.play("idle")
|
||||
if !anims.get_current_animation() == "give" && !anims.get_current_animation() == "respawn" && !anims.get_current_animation() == "blink" && !anims.get_current_animation() == "come here": anims.play("idle")
|
||||
else:
|
||||
anims.play("walk")
|
||||
#Stop at the end of path and give shard
|
||||
|
@ -55,8 +60,8 @@ func spawn_shard():
|
|||
is_holding_shard = false
|
||||
|
||||
func switch_action():
|
||||
#is_moving = true
|
||||
pass
|
||||
Audio.play_sound(come_here,Audio.ac_voice)
|
||||
anims.play("come here")
|
||||
|
||||
func spray_blood():
|
||||
for i in 16:
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=22 format=2]
|
||||
[gd_scene load_steps=23 format=2]
|
||||
|
||||
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
|
||||
[ext_resource path="res://graphics/npc/msx_respawn.png" type="Texture" id=2]
|
||||
|
@ -62,6 +62,18 @@ tracks/3/keys = {
|
|||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("ComeHere:visible")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=18]
|
||||
resource_name = "blink"
|
||||
|
@ -104,6 +116,59 @@ tracks/2/keys = {
|
|||
"values": [ 0, 1, 2, 3, 0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=19]
|
||||
resource_name = "come here"
|
||||
length = 4.0
|
||||
step = 0.06
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:texture")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ ExtResource( 11 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("Sprite:hframes")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 1 ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:frame")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 0 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("ComeHere:visible")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0.06, 2.52 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ true, false ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=15]
|
||||
resource_name = "give"
|
||||
length = 4.0
|
||||
|
@ -211,6 +276,18 @@ tracks/2/keys = {
|
|||
"update": 1,
|
||||
"values": [ 0 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("ComeHere:visible")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0.06 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=17]
|
||||
resource_name = "respawn"
|
||||
|
@ -293,6 +370,18 @@ tracks/2/keys = {
|
|||
"update": 1,
|
||||
"values": [ 0, 1, 2, 3 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("ComeHere:visible")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0.1 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=10]
|
||||
resource_local_to_scene = true
|
||||
|
@ -317,6 +406,7 @@ script = ExtResource( 13 )
|
|||
autoplay = "idle"
|
||||
anims/RESET = SubResource( 16 )
|
||||
anims/blink = SubResource( 18 )
|
||||
"anims/come here" = SubResource( 19 )
|
||||
anims/give = SubResource( 15 )
|
||||
anims/idle = SubResource( 4 )
|
||||
anims/respawn = SubResource( 17 )
|
||||
|
@ -399,4 +489,14 @@ theme = ExtResource( 5 )
|
|||
text = "Here, take this"
|
||||
align = 1
|
||||
|
||||
[node name="ComeHere" type="Label" parent="."]
|
||||
visible = false
|
||||
material = ExtResource( 6 )
|
||||
margin_left = -47.0
|
||||
margin_top = -22.0
|
||||
margin_right = 58.0
|
||||
margin_bottom = -8.0
|
||||
theme = ExtResource( 5 )
|
||||
text = "Hey, come here!"
|
||||
|
||||
[connection signal="timeout" from="BlinkTimer" to="." method="_on_BlinkTimer_timeout"]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue