forked from team-sg/hero-mark-2
bypass boss progression locks in debug save
This commit is contained in:
parent
0e63883cdd
commit
d62e08745f
1 changed files with 4 additions and 1 deletions
|
@ -90,7 +90,10 @@ class SaveFile:
|
|||
# initialize level save data dictionary
|
||||
levels = {}
|
||||
for level in LevelData.levels:
|
||||
levels[level.save_id] = LevelSaveData.new(level.save_id)
|
||||
var data := LevelSaveData.new(level.save_id)
|
||||
if debug:
|
||||
data.completed = true
|
||||
levels[level.save_id] = data
|
||||
|
||||
# return total number of shards
|
||||
func get_total_shards() -> int:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue