From d62e08745f1ae6cf5df6415636c4cd8b44f0639b Mon Sep 17 00:00:00 2001 From: Haze Weathers Date: Fri, 8 Mar 2024 13:17:52 -0500 Subject: [PATCH] bypass boss progression locks in debug save --- autoloads/save.gd | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/autoloads/save.gd b/autoloads/save.gd index 4db70ab..ba7706b 100644 --- a/autoloads/save.gd +++ b/autoloads/save.gd @@ -90,7 +90,10 @@ class SaveFile: # initialize level save data dictionary levels = {} for level in LevelData.levels: - levels[level.save_id] = LevelSaveData.new(level.save_id) + var data := LevelSaveData.new(level.save_id) + if debug: + data.completed = true + levels[level.save_id] = data # return total number of shards func get_total_shards() -> int: