bypass boss progression locks in debug save

This commit is contained in:
Haze Weathers 2024-03-08 13:17:52 -05:00
parent 0e63883cdd
commit d62e08745f

View file

@ -90,7 +90,10 @@ class SaveFile:
# initialize level save data dictionary
levels = {}
for level in LevelData.levels:
levels[level.save_id] = LevelSaveData.new(level.save_id)
var data := LevelSaveData.new(level.save_id)
if debug:
data.completed = true
levels[level.save_id] = data
# return total number of shards
func get_total_shards() -> int: