made killing all cops net you a shard

This commit is contained in:
pennyrigate 2023-04-04 03:02:15 -04:00
parent fd012360ba
commit d59533b4b1
3 changed files with 325 additions and 49 deletions

9
maps/station.gd Normal file
View file

@ -0,0 +1,9 @@
extends "res://maps/map.gd"
func _physics_process(delta):
._physics_process(delta)
if get_tree().get_nodes_in_group("cop").size() == 0:
Audio.play_shard_sound()
Game.score += 500
Game.shards += 1
Game.shards_collected[0] = true

File diff suppressed because one or more lines are too long

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=2]
[gd_scene load_steps=29 format=2]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
@ -14,10 +14,9 @@
[ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=12]
[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13]
[ext_resource path="res://objects/environment/hatch/hatch.tscn" type="PackedScene" id=14]
[ext_resource path="res://objects/enemy/cop.tscn" type="PackedScene" id=15]
[ext_resource path="res://objects/npc/msx.tscn" type="PackedScene" id=15]
[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=17]
[ext_resource path="res://objects/environment/barrier/jail_bars.tscn" type="PackedScene" id=18]
[ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=19]
[ext_resource path="res://objects/enemy/tin.tscn" type="PackedScene" id=20]
[ext_resource path="res://graphics/enemy/sawblade.png" type="Texture" id=21]
@ -94,7 +93,7 @@ position = Vector2( 216, 168 )
position = Vector2( 104, 120 )
[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 200, 88 )
position = Vector2( 168, 96 )
[node name="Ladder3" parent="." instance=ExtResource( 8 )]
position = Vector2( 40, 136 )
@ -192,19 +191,11 @@ position = Vector2( 27, 128 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="Hatch" parent="." instance=ExtResource( 14 )]
position = Vector2( 184, 152 )
[node name="Cop" parent="." instance=ExtResource( 15 )]
position = Vector2( 224, 152 )
left_boundary = 8.0
right_boundary = 2.0
position = Vector2( 64, 168 )
[node name="Button" parent="." instance=ExtResource( 19 )]
position = Vector2( 168, 120 )
[node name="JailBars" parent="." groups=["button1"] instance=ExtResource( 18 )]
position = Vector2( 208, 126 )
scale = Vector2( 1, 4.25 )
target_group = "a"
[node name="LaserWall" parent="." instance=ExtResource( 24 )]
position = Vector2( 120, 54 )
@ -212,4 +203,8 @@ rotation = 0.785398
left_up_boundary = 5.0
right_down_boundary = 5.0
[node name="MsX" parent="." groups=["a"] instance=ExtResource( 15 )]
position = Vector2( 240, 144 )
scale = Vector2( -1, 1 )
[editable path="RollingFiend"]