make stomp a bit better

This commit is contained in:
Haze Weathers 2023-10-16 16:51:09 -04:00
parent 46578f033f
commit cbc2ed6b78

View file

@ -53,7 +53,8 @@ extents = Vector2( 5.5, 5.5 )
[sub_resource type="RectangleShape2D" id=3] [sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 23, 13 ) extents = Vector2( 23, 13 )
[sub_resource type="ShaderMaterial" id=16] [sub_resource type="ShaderMaterial" id=20]
resource_local_to_scene = true
shader = ExtResource( 17 ) shader = ExtResource( 17 )
shader_param/color = Color( 1, 1, 1, 1 ) shader_param/color = Color( 1, 1, 1, 1 )
shader_param/smooth_mode = true shader_param/smooth_mode = true
@ -673,8 +674,8 @@ tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"points": PoolRealArray( -25.1199, -0.25, 0, 0, -2.10696, -33.4027, -0.7, 0.0638618, 0.25, 0, -33.4027, -0.25, 0, 0.25, 0, -22.7921, -0.25, 0, 0.25, 0, -25.1199, 0, -0.968742, 0, -2.10696 ), "points": PoolRealArray( -25.1199, -0.25, 0, 0, -2.10696, -33.4027, -0.7, 0.0638618, 0.25, 0, -33.4027, -0.25, 0, 0.25, 0, -25.1199, 0, -0.968742, 0, -2.10696 ),
"times": PoolRealArray( 0, 1.2, 1.5, 1.8, 1.9 ) "times": PoolRealArray( 0, 1.2, 1.5, 1.8 )
} }
tracks/1/type = "bezier" tracks/1/type = "bezier"
tracks/1/path = NodePath("Axle/JointFront/LegFront/ShinFront:rotation_degrees") tracks/1/path = NodePath("Axle/JointFront/LegFront/ShinFront:rotation_degrees")
@ -683,8 +684,8 @@ tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/keys = { tracks/1/keys = {
"points": PoolRealArray( 51.0254, -0.25, 0, 0, 6.18464, 84.1092, -0.5, 0.233734, 0.25, 0, 84.1092, -0.25, 0, 0.25, 0, 43.8714, -0.25, 0, 0.25, 0, 51.0254, 0, 5.17889, 0, 6.18464 ), "points": PoolRealArray( 51.0254, -0.25, 0, 0, 6.18464, 84.1092, -0.5, 0.233734, 0.25, 0, 84.1092, -0.25, 0, 0.25, 0, 51.0254, 0, 5.17889, 0, 6.18464 ),
"times": PoolRealArray( 0, 1.2, 1.5, 1.8, 1.9 ) "times": PoolRealArray( 0, 1.2, 1.5, 1.8 )
} }
tracks/2/type = "bezier" tracks/2/type = "bezier"
tracks/2/path = NodePath("Axle/JointFront/LegFront:rotation_degrees") tracks/2/path = NodePath("Axle/JointFront/LegFront:rotation_degrees")
@ -693,8 +694,8 @@ tracks/2/loop_wrap = true
tracks/2/imported = false tracks/2/imported = false
tracks/2/enabled = true tracks/2/enabled = true
tracks/2/keys = { tracks/2/keys = {
"points": PoolRealArray( -26.8344, -0.25, 0, 0, -5.79777, -51.6355, -0.6, 0.20406, 0.25, 0, -51.6355, -0.25, 0, 0.25, 0, -22.0103, -0.25, 0, 0.25, 0, -26.8344, 0, -5.58774, 0, -5.79777 ), "points": PoolRealArray( -26.8344, -0.25, 0, 0, -5.79777, -51.6355, -0.6, 0.20406, 0.25, 0, -51.6355, -0.25, 0, 0.25, 0, -26.8344, 0, -5.58774, 0, -5.79777 ),
"times": PoolRealArray( 0, 1.2, 1.5, 1.8, 1.9 ) "times": PoolRealArray( 0, 1.2, 1.5, 1.8 )
} }
tracks/3/type = "bezier" tracks/3/type = "bezier"
tracks/3/path = NodePath("Axle/JointBack/LegBack/KneeBack/ShinBack/FootBack:rotation_degrees") tracks/3/path = NodePath("Axle/JointBack/LegBack/KneeBack/ShinBack/FootBack:rotation_degrees")
@ -703,8 +704,8 @@ tracks/3/loop_wrap = true
tracks/3/imported = false tracks/3/imported = false
tracks/3/enabled = true tracks/3/enabled = true
tracks/3/keys = { tracks/3/keys = {
"points": PoolRealArray( -25.1199, -0.25, 0, 0.25, 0, -25.1199, -0.25, 0, 0, -2.10696, -33.4027, -0.7, 0.0638618, 0.25, 0, -33.4027, -0.25, 0, 0.25, 0, -22.7921, -0.25, 0, 0.25, 0, -25.1199, 0, -0.968742, 0, -2.10696 ), "points": PoolRealArray( -25.1199, -0.25, 0, 0.25, 0, -25.1199, -0.25, 0, 0, -2.10696, -33.4027, -0.7, 0.0638618, 0.25, 0, -33.4027, -0.25, 0, 0.25, 0, -25.1199, 0, -0.968742, 0, -2.10696 ),
"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3, 4.4 ) "times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3 )
} }
tracks/4/type = "bezier" tracks/4/type = "bezier"
tracks/4/path = NodePath("Axle/JointBack/LegBack/KneeBack/ShinBack:rotation_degrees") tracks/4/path = NodePath("Axle/JointBack/LegBack/KneeBack/ShinBack:rotation_degrees")
@ -713,8 +714,8 @@ tracks/4/loop_wrap = true
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = true
tracks/4/keys = { tracks/4/keys = {
"points": PoolRealArray( 51.0254, -0.25, 0, 0.25, 0, 51.0254, -0.25, 0, 0, 6.18464, 84.1092, -0.5, 0.233734, 0.25, 0, 84.1092, -0.25, 0, 0.25, 0, 43.8714, -0.25, 0, 0.25, 0, 51.0254, 0, 5.17889, 0, 6.18464 ), "points": PoolRealArray( 51.0254, -0.25, 0, 0.25, 0, 51.0254, -0.25, 0, 0, 6.18464, 84.1092, -0.5, 0.233734, 0.25, 0, 84.1092, -0.25, 0, 0.25, 0, 51.0254, 0, 5.17889, 0, 6.18464 ),
"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3, 4.4 ) "times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3 )
} }
tracks/5/type = "bezier" tracks/5/type = "bezier"
tracks/5/path = NodePath("Axle/JointBack/LegBack:rotation_degrees") tracks/5/path = NodePath("Axle/JointBack/LegBack:rotation_degrees")
@ -723,8 +724,8 @@ tracks/5/loop_wrap = true
tracks/5/imported = false tracks/5/imported = false
tracks/5/enabled = true tracks/5/enabled = true
tracks/5/keys = { tracks/5/keys = {
"points": PoolRealArray( -26.8344, -0.25, 0, 0.25, 0, -26.8344, -0.25, 0, 0, -5.79777, -51.6355, -0.6, 0.20406, 0.25, 0, -51.6355, -0.25, 0, 0.25, 0, -22.0103, -0.25, 0, 0.25, 0, -26.8344, 0, -5.58774, 0, -5.79777 ), "points": PoolRealArray( -26.8344, -0.25, 0, 0.25, 0, -26.8344, -0.25, 0, 0, -5.79777, -51.6355, -0.6, 0.20406, 0.25, 0, -51.6355, -0.25, 0, 0.25, 0, -26.8344, 0, -5.58774, 0, -5.79777 ),
"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3, 4.4 ) "times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3 )
} }
tracks/6/type = "value" tracks/6/type = "value"
tracks/6/path = NodePath("Axle/JointBack/LegBack/KneeBack:rotation_degrees") tracks/6/path = NodePath("Axle/JointBack/LegBack/KneeBack:rotation_degrees")
@ -750,6 +751,7 @@ position = Vector2( 66, 78 )
[node name="JointBack" type="Sprite" parent="Axle"] [node name="JointBack" type="Sprite" parent="Axle"]
modulate = Color( 0.75, 0.75, 0.75, 1 ) modulate = Color( 0.75, 0.75, 0.75, 1 )
position = Vector2( -10, -4 ) position = Vector2( -10, -4 )
z_index = -1
texture = ExtResource( 7 ) texture = ExtResource( 7 )
__meta__ = { __meta__ = {
"_edit_bone_": true "_edit_bone_": true
@ -1063,12 +1065,13 @@ shape = SubResource( 3 )
position = Vector2( 42.7333, 154.923 ) position = Vector2( 42.7333, 154.923 )
rotation = -0.0162124 rotation = -0.0162124
shape = SubResource( 3 ) shape = SubResource( 3 )
disabled = true
[node name="BigExplosion" type="CanvasLayer" parent="."] [node name="BigExplosion" type="CanvasLayer" parent="."]
layer = 101 layer = 101
[node name="ExplosionRect" type="TextureRect" parent="BigExplosion"] [node name="ExplosionRect" type="TextureRect" parent="BigExplosion"]
material = SubResource( 16 ) material = SubResource( 20 )
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
texture = ExtResource( 18 ) texture = ExtResource( 18 )