diff --git a/objects/enemy/boss/2600.tscn b/objects/enemy/boss/2600.tscn index 403648e..8822684 100644 --- a/objects/enemy/boss/2600.tscn +++ b/objects/enemy/boss/2600.tscn @@ -53,7 +53,8 @@ extents = Vector2( 5.5, 5.5 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 23, 13 ) -[sub_resource type="ShaderMaterial" id=16] +[sub_resource type="ShaderMaterial" id=20] +resource_local_to_scene = true shader = ExtResource( 17 ) shader_param/color = Color( 1, 1, 1, 1 ) shader_param/smooth_mode = true @@ -673,8 +674,8 @@ tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { -"points": PoolRealArray( -25.1199, -0.25, 0, 0, -2.10696, -33.4027, -0.7, 0.0638618, 0.25, 0, -33.4027, -0.25, 0, 0.25, 0, -22.7921, -0.25, 0, 0.25, 0, -25.1199, 0, -0.968742, 0, -2.10696 ), -"times": PoolRealArray( 0, 1.2, 1.5, 1.8, 1.9 ) +"points": PoolRealArray( -25.1199, -0.25, 0, 0, -2.10696, -33.4027, -0.7, 0.0638618, 0.25, 0, -33.4027, -0.25, 0, 0.25, 0, -25.1199, 0, -0.968742, 0, -2.10696 ), +"times": PoolRealArray( 0, 1.2, 1.5, 1.8 ) } tracks/1/type = "bezier" tracks/1/path = NodePath("Axle/JointFront/LegFront/ShinFront:rotation_degrees") @@ -683,8 +684,8 @@ tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { -"points": PoolRealArray( 51.0254, -0.25, 0, 0, 6.18464, 84.1092, -0.5, 0.233734, 0.25, 0, 84.1092, -0.25, 0, 0.25, 0, 43.8714, -0.25, 0, 0.25, 0, 51.0254, 0, 5.17889, 0, 6.18464 ), -"times": PoolRealArray( 0, 1.2, 1.5, 1.8, 1.9 ) +"points": PoolRealArray( 51.0254, -0.25, 0, 0, 6.18464, 84.1092, -0.5, 0.233734, 0.25, 0, 84.1092, -0.25, 0, 0.25, 0, 51.0254, 0, 5.17889, 0, 6.18464 ), +"times": PoolRealArray( 0, 1.2, 1.5, 1.8 ) } tracks/2/type = "bezier" tracks/2/path = NodePath("Axle/JointFront/LegFront:rotation_degrees") @@ -693,8 +694,8 @@ tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { -"points": PoolRealArray( -26.8344, -0.25, 0, 0, -5.79777, -51.6355, -0.6, 0.20406, 0.25, 0, -51.6355, -0.25, 0, 0.25, 0, -22.0103, -0.25, 0, 0.25, 0, -26.8344, 0, -5.58774, 0, -5.79777 ), -"times": PoolRealArray( 0, 1.2, 1.5, 1.8, 1.9 ) +"points": PoolRealArray( -26.8344, -0.25, 0, 0, -5.79777, -51.6355, -0.6, 0.20406, 0.25, 0, -51.6355, -0.25, 0, 0.25, 0, -26.8344, 0, -5.58774, 0, -5.79777 ), +"times": PoolRealArray( 0, 1.2, 1.5, 1.8 ) } tracks/3/type = "bezier" tracks/3/path = NodePath("Axle/JointBack/LegBack/KneeBack/ShinBack/FootBack:rotation_degrees") @@ -703,8 +704,8 @@ tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { -"points": PoolRealArray( -25.1199, -0.25, 0, 0.25, 0, -25.1199, -0.25, 0, 0, -2.10696, -33.4027, -0.7, 0.0638618, 0.25, 0, -33.4027, -0.25, 0, 0.25, 0, -22.7921, -0.25, 0, 0.25, 0, -25.1199, 0, -0.968742, 0, -2.10696 ), -"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3, 4.4 ) +"points": PoolRealArray( -25.1199, -0.25, 0, 0.25, 0, -25.1199, -0.25, 0, 0, -2.10696, -33.4027, -0.7, 0.0638618, 0.25, 0, -33.4027, -0.25, 0, 0.25, 0, -25.1199, 0, -0.968742, 0, -2.10696 ), +"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3 ) } tracks/4/type = "bezier" tracks/4/path = NodePath("Axle/JointBack/LegBack/KneeBack/ShinBack:rotation_degrees") @@ -713,8 +714,8 @@ tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { -"points": PoolRealArray( 51.0254, -0.25, 0, 0.25, 0, 51.0254, -0.25, 0, 0, 6.18464, 84.1092, -0.5, 0.233734, 0.25, 0, 84.1092, -0.25, 0, 0.25, 0, 43.8714, -0.25, 0, 0.25, 0, 51.0254, 0, 5.17889, 0, 6.18464 ), -"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3, 4.4 ) +"points": PoolRealArray( 51.0254, -0.25, 0, 0.25, 0, 51.0254, -0.25, 0, 0, 6.18464, 84.1092, -0.5, 0.233734, 0.25, 0, 84.1092, -0.25, 0, 0.25, 0, 51.0254, 0, 5.17889, 0, 6.18464 ), +"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3 ) } tracks/5/type = "bezier" tracks/5/path = NodePath("Axle/JointBack/LegBack:rotation_degrees") @@ -723,8 +724,8 @@ tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { -"points": PoolRealArray( -26.8344, -0.25, 0, 0.25, 0, -26.8344, -0.25, 0, 0, -5.79777, -51.6355, -0.6, 0.20406, 0.25, 0, -51.6355, -0.25, 0, 0.25, 0, -22.0103, -0.25, 0, 0.25, 0, -26.8344, 0, -5.58774, 0, -5.79777 ), -"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3, 4.4 ) +"points": PoolRealArray( -26.8344, -0.25, 0, 0.25, 0, -26.8344, -0.25, 0, 0, -5.79777, -51.6355, -0.6, 0.20406, 0.25, 0, -51.6355, -0.25, 0, 0.25, 0, -26.8344, 0, -5.58774, 0, -5.79777 ), +"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3 ) } tracks/6/type = "value" tracks/6/path = NodePath("Axle/JointBack/LegBack/KneeBack:rotation_degrees") @@ -750,6 +751,7 @@ position = Vector2( 66, 78 ) [node name="JointBack" type="Sprite" parent="Axle"] modulate = Color( 0.75, 0.75, 0.75, 1 ) position = Vector2( -10, -4 ) +z_index = -1 texture = ExtResource( 7 ) __meta__ = { "_edit_bone_": true @@ -1063,12 +1065,13 @@ shape = SubResource( 3 ) position = Vector2( 42.7333, 154.923 ) rotation = -0.0162124 shape = SubResource( 3 ) +disabled = true [node name="BigExplosion" type="CanvasLayer" parent="."] layer = 101 [node name="ExplosionRect" type="TextureRect" parent="BigExplosion"] -material = SubResource( 16 ) +material = SubResource( 20 ) anchor_right = 1.0 anchor_bottom = 1.0 texture = ExtResource( 18 )