forked from team-sg/hero-mark-2
removed print
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@ -166,7 +166,6 @@ func _on_Grounded_state_entered() -> void:
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snap.y = 2.5 # snap when in grounded state
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var intensity = inverse_lerp(0.0, max_fall_speed, current_fall_speed)
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intensity = min(intensity * 1.1,1.0)
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print(intensity)
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Input.start_joy_vibration(0, 1.0, intensity, 0.05)
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velocity.y = 1.0
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