diff --git a/objects/player/player.gd b/objects/player/player.gd index ef44810..822466a 100644 --- a/objects/player/player.gd +++ b/objects/player/player.gd @@ -166,7 +166,6 @@ func _on_Grounded_state_entered() -> void: snap.y = 2.5 # snap when in grounded state var intensity = inverse_lerp(0.0, max_fall_speed, current_fall_speed) intensity = min(intensity * 1.1,1.0) - print(intensity) Input.start_joy_vibration(0, 1.0, intensity, 0.05) velocity.y = 1.0