value variable obselete, removed

This commit is contained in:
pennyrigate 2023-06-30 18:04:40 -04:00
parent 5748c48c71
commit b80a218f04
2 changed files with 2 additions and 5 deletions

View file

@ -1,7 +1,5 @@
extends Node2D extends Node2D
export var value = 1
func _ready(): func _ready():
#Sync all coinframes #Sync all coinframes
$AnimatedSprite.play() $AnimatedSprite.play()
@ -10,7 +8,7 @@ func _ready():
func _on_Area2D_body_entered(body: Node) -> void: func _on_Area2D_body_entered(body: Node) -> void:
#Collect #Collect
if body.is_in_group("player"): if body.is_in_group("player"):
Game.keys += value Game.keys += 1
Game.score += 5 Game.score += 5
Audio.play_sound(Audio.a_gold,Audio.ac_collectible) Audio.play_sound(Audio.a_gold,Audio.ac_collectible)
queue_free() queue_free()

View file

@ -2,7 +2,6 @@ extends Node2D
signal collected(shard_number) signal collected(shard_number)
export var value = 1
export var number = 0 #Used for saving which specific shards collected export var number = 0 #Used for saving which specific shards collected
func _ready(): func _ready():
@ -17,6 +16,6 @@ func _on_Area2D_body_entered(body):
emit_signal("collected",number) emit_signal("collected",number)
Audio.play_shard_sound() Audio.play_shard_sound()
Game.score += 500 Game.score += 500
Game.shards += value Game.shards += 1
Game.shards_collected[number] = true Game.shards_collected[number] = true
queue_free() queue_free()