forked from team-sg/hero-mark-2
value variable obselete, removed
This commit is contained in:
parent
5748c48c71
commit
b80a218f04
2 changed files with 2 additions and 5 deletions
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@ -1,7 +1,5 @@
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extends Node2D
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extends Node2D
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export var value = 1
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func _ready():
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func _ready():
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#Sync all coinframes
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#Sync all coinframes
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$AnimatedSprite.play()
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$AnimatedSprite.play()
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@ -10,7 +8,7 @@ func _ready():
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func _on_Area2D_body_entered(body: Node) -> void:
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func _on_Area2D_body_entered(body: Node) -> void:
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#Collect
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#Collect
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if body.is_in_group("player"):
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if body.is_in_group("player"):
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Game.keys += value
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Game.keys += 1
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Game.score += 5
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Game.score += 5
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Audio.play_sound(Audio.a_gold,Audio.ac_collectible)
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Audio.play_sound(Audio.a_gold,Audio.ac_collectible)
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queue_free()
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queue_free()
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@ -2,7 +2,6 @@ extends Node2D
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signal collected(shard_number)
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signal collected(shard_number)
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export var value = 1
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export var number = 0 #Used for saving which specific shards collected
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export var number = 0 #Used for saving which specific shards collected
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func _ready():
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func _ready():
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@ -17,6 +16,6 @@ func _on_Area2D_body_entered(body):
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emit_signal("collected",number)
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emit_signal("collected",number)
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Audio.play_shard_sound()
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Audio.play_shard_sound()
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Game.score += 500
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Game.score += 500
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Game.shards += value
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Game.shards += 1
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Game.shards_collected[number] = true
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Game.shards_collected[number] = true
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queue_free()
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queue_free()
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