From b80a218f04f3e81479ff84b5068d786d3fdc8bd0 Mon Sep 17 00:00:00 2001 From: pennyrigate Date: Fri, 30 Jun 2023 18:04:40 -0400 Subject: [PATCH] value variable obselete, removed --- objects/collectibles/key.gd | 4 +--- objects/collectibles/shard.gd | 3 +-- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/objects/collectibles/key.gd b/objects/collectibles/key.gd index 08fccfb..f15569a 100644 --- a/objects/collectibles/key.gd +++ b/objects/collectibles/key.gd @@ -1,7 +1,5 @@ extends Node2D -export var value = 1 - func _ready(): #Sync all coinframes $AnimatedSprite.play() @@ -10,7 +8,7 @@ func _ready(): func _on_Area2D_body_entered(body: Node) -> void: #Collect if body.is_in_group("player"): - Game.keys += value + Game.keys += 1 Game.score += 5 Audio.play_sound(Audio.a_gold,Audio.ac_collectible) queue_free() diff --git a/objects/collectibles/shard.gd b/objects/collectibles/shard.gd index 310af71..70837a4 100644 --- a/objects/collectibles/shard.gd +++ b/objects/collectibles/shard.gd @@ -2,7 +2,6 @@ extends Node2D signal collected(shard_number) -export var value = 1 export var number = 0 #Used for saving which specific shards collected func _ready(): @@ -17,6 +16,6 @@ func _on_Area2D_body_entered(body): emit_signal("collected",number) Audio.play_shard_sound() Game.score += 500 - Game.shards += value + Game.shards += 1 Game.shards_collected[number] = true queue_free()