fix exit in name entry

This commit is contained in:
Haze Weathers 2023-10-06 15:16:48 -04:00
parent 5ffd99fb08
commit aa00590334
2 changed files with 100 additions and 25 deletions

View file

@ -36,6 +36,8 @@ onready var chosen_name: Label = $"%ChosenName"
onready var enemies: Label = $"%Enemies" onready var enemies: Label = $"%Enemies"
onready var lives: Label = $"%Lives" onready var lives: Label = $"%Lives"
onready var description: Label = $"%Description" onready var description: Label = $"%Description"
onready var exit_sprite: Sprite = $"%ExitSprite"
onready var closed_collision: CollisionShape2D = $"%ClosedCollision"
func _ready() -> void: func _ready() -> void:
@ -80,7 +82,9 @@ func _on_letter_chosen(letter: String) -> void:
file.name += letter file.name += letter
chosen_name.text = file.name chosen_name.text = file.name
if file.name.length() > 0: if file.name.length() > 0:
$"%ExitDoor".frame = 1 var tween = create_tween()
tween.tween_property(exit_sprite, "frame", 3, 0.25)
tween.tween_property(closed_collision, "disabled", true, 0.0)
func _on_backspace(): func _on_backspace():
# file.name.erase(file.name.length() - 1,1) # file.name.erase(file.name.length() - 1,1)

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=23 format=2] [gd_scene load_steps=29 format=2]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1] [ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
[ext_resource path="res://ui/theme.tres" type="Theme" id=2] [ext_resource path="res://ui/theme.tres" type="Theme" id=2]
@ -12,10 +12,12 @@
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=10] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=10]
[ext_resource path="res://objects/hud/letter_block.tscn" type="PackedScene" id=11] [ext_resource path="res://objects/hud/letter_block.tscn" type="PackedScene" id=11]
[ext_resource path="res://tilesets/t_ladders.tres" type="TileSet" id=12] [ext_resource path="res://tilesets/t_ladders.tres" type="TileSet" id=12]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=13]
[ext_resource path="res://graphics/exit/exit.png" type="Texture" id=14] [ext_resource path="res://graphics/exit/exit.png" type="Texture" id=14]
[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=15] [ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=15]
[ext_resource path="res://objects/hud/menu_sounds.tscn" type="PackedScene" id=16] [ext_resource path="res://objects/hud/menu_sounds.tscn" type="PackedScene" id=16]
[ext_resource path="res://shaders/can_stain.tres" type="Material" id=17]
[ext_resource path="res://shaders/beam_of_sin.gdshader" type="Shader" id=18]
[ext_resource path="res://graphics/exit/exit_back.png" type="Texture" id=19]
[sub_resource type="ShaderMaterial" id=1] [sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 ) shader = ExtResource( 1 )
@ -51,13 +53,33 @@ shader_param/cycle_speed = Vector2( 0, 12 )
shader_param/cycle_alternation = Vector2( 0, 0 ) shader_param/cycle_alternation = Vector2( 0, 0 )
shader_param/uv_transform = Transform2D( 1, 0, 2, 1, 0, 0 ) shader_param/uv_transform = Transform2D( 1, 0, 2, 1, 0, 0 )
[sub_resource type="ShaderMaterial" id=5] [sub_resource type="ShaderMaterial" id=9]
shader = ExtResource( 13 ) shader = ExtResource( 18 )
shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/speed = 5.0
shader_param/border_corners = true shader_param/cycle_offset = 0.0
shader_param/wave_length = 8.0
shader_param/thickness = 0.1
[sub_resource type="RectangleShape2D" id=6] [sub_resource type="ShaderMaterial" id=10]
extents = Vector2( 8, 7 ) shader = ExtResource( 18 )
shader_param/speed = -6.0
shader_param/cycle_offset = 3.0
shader_param/wave_length = 5.0
shader_param/thickness = 0.1
[sub_resource type="Gradient" id=11]
interpolation_mode = 1
offsets = PoolRealArray( 0, 0.5 )
colors = PoolColorArray( 0.345098, 0.74902, 0.878431, 1, 0.396078, 1, 1, 1 )
[sub_resource type="RectangleShape2D" id=12]
extents = Vector2( 1, 1 )
[sub_resource type="RectangleShape2D" id=7]
extents = Vector2( 7, 7.5 )
[sub_resource type="RectangleShape2D" id=8]
extents = Vector2( 8, 4.5 )
[node name="FileCreate" type="Node" groups=["gets_letters"]] [node name="FileCreate" type="Node" groups=["gets_letters"]]
pause_mode = 2 pause_mode = 2
@ -382,24 +404,73 @@ glyph = 24
position = Vector2( 232, 16 ) position = Vector2( 232, 16 )
glyph = 25 glyph = 25
[node name="Exit" type="Area2D" parent="NameEntry"]
position = Vector2( 229, 148 )
[node name="ExitDoor" type="Sprite" parent="NameEntry/Exit"]
unique_name_in_owner = true
material = SubResource( 5 )
position = Vector2( 19, 0 )
texture = ExtResource( 14 )
hframes = 2
region_rect = Rect2( 0, 0, 16, 24 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="NameEntry/Exit"]
position = Vector2( 19, 4 )
shape = SubResource( 6 )
[node name="Ladder" parent="NameEntry" instance=ExtResource( 15 )] [node name="Ladder" parent="NameEntry" instance=ExtResource( 15 )]
scale = Vector2( 1, 20 ) scale = Vector2( 1, 20 )
[node name="Exit" type="Node2D" parent="NameEntry"]
position = Vector2( 248, 148 )
[node name="Background" type="Sprite" parent="NameEntry/Exit"]
position = Vector2( 0, 5 )
z_index = -1
texture = ExtResource( 19 )
[node name="ExitSprite" type="Sprite" parent="NameEntry/Exit"]
unique_name_in_owner = true
material = ExtResource( 17 )
texture = ExtResource( 14 )
hframes = 4
[node name="Energy" type="Node2D" parent="NameEntry/Exit/ExitSprite"]
show_behind_parent = true
[node name="Wave1" type="ColorRect" parent="NameEntry/Exit/ExitSprite/Energy"]
material = SubResource( 9 )
margin_left = -7.0
margin_top = -3.0
margin_right = 7.0
margin_bottom = 12.0
color = Color( 0.396078, 1, 1, 1 )
[node name="Wave2" type="ColorRect" parent="NameEntry/Exit/ExitSprite/Energy"]
material = SubResource( 10 )
margin_left = -7.0
margin_top = -3.0
margin_right = 7.0
margin_bottom = 12.0
color = Color( 0.345098, 0.74902, 0.878431, 1 )
[node name="Sparkles" type="CPUParticles2D" parent="NameEntry/Exit/ExitSprite/Energy"]
position = Vector2( 0, 12 )
amount = 16
lifetime = 2.0
emission_shape = 2
emission_rect_extents = Vector2( 6, 0 )
direction = Vector2( 0, -1 )
spread = 0.0
gravity = Vector2( 0, 0 )
initial_velocity = 12.0
damping = 4.0
color_initial_ramp = SubResource( 11 )
[node name="DetectPlayer" type="Area2D" parent="NameEntry/Exit"]
z_index = -3
[node name="CollisionShape2D" type="CollisionShape2D" parent="NameEntry/Exit/DetectPlayer"]
position = Vector2( 0, 11 )
shape = SubResource( 12 )
[node name="Collision" type="StaticBody2D" parent="NameEntry/Exit" groups=["can_stain"]]
[node name="ClosedCollision" type="CollisionShape2D" parent="NameEntry/Exit/Collision"]
unique_name_in_owner = true
position = Vector2( 0, 4.5 )
shape = SubResource( 7 )
[node name="TopShape" type="CollisionShape2D" parent="NameEntry/Exit/Collision"]
position = Vector2( 0, -7.5 )
shape = SubResource( 8 )
[connection signal="button_down" from="DifficultySelect/ButtonsPanel/Sweet" to="DifficultySelect/MenuSounds" method="play_confirm_sound"] [connection signal="button_down" from="DifficultySelect/ButtonsPanel/Sweet" to="DifficultySelect/MenuSounds" method="play_confirm_sound"]
[connection signal="focus_entered" from="DifficultySelect/ButtonsPanel/Sweet" to="." method="_set_difficulty" binds= [ 0 ]] [connection signal="focus_entered" from="DifficultySelect/ButtonsPanel/Sweet" to="." method="_set_difficulty" binds= [ 0 ]]
[connection signal="focus_entered" from="DifficultySelect/ButtonsPanel/Sweet" to="DifficultySelect/MenuSounds" method="play_select_sound"] [connection signal="focus_entered" from="DifficultySelect/ButtonsPanel/Sweet" to="DifficultySelect/MenuSounds" method="play_select_sound"]
@ -416,4 +487,4 @@ scale = Vector2( 1, 20 )
[connection signal="focus_entered" from="DifficultySelect/ButtonsPanel/Pungent" to="." method="_set_difficulty" binds= [ 3 ]] [connection signal="focus_entered" from="DifficultySelect/ButtonsPanel/Pungent" to="." method="_set_difficulty" binds= [ 3 ]]
[connection signal="focus_entered" from="DifficultySelect/ButtonsPanel/Pungent" to="DifficultySelect/MenuSounds" method="play_select_sound"] [connection signal="focus_entered" from="DifficultySelect/ButtonsPanel/Pungent" to="DifficultySelect/MenuSounds" method="play_select_sound"]
[connection signal="pressed" from="DifficultySelect/ButtonsPanel/Pungent" to="." method="_difficulty_selected"] [connection signal="pressed" from="DifficultySelect/ButtonsPanel/Pungent" to="." method="_difficulty_selected"]
[connection signal="area_entered" from="NameEntry/Exit" to="." method="_on_Exit_area_entered"] [connection signal="area_entered" from="NameEntry/Exit/DetectPlayer" to="." method="_on_Exit_area_entered"]