forked from team-sg/hero-mark-2
fix exit in name entry
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parent
5ffd99fb08
commit
aa00590334
2 changed files with 100 additions and 25 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=23 format=2]
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[gd_scene load_steps=29 format=2]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=2]
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@ -12,10 +12,12 @@
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=10]
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[ext_resource path="res://objects/hud/letter_block.tscn" type="PackedScene" id=11]
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[ext_resource path="res://tilesets/t_ladders.tres" type="TileSet" id=12]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=13]
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[ext_resource path="res://graphics/exit/exit.png" type="Texture" id=14]
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[ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=15]
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[ext_resource path="res://objects/hud/menu_sounds.tscn" type="PackedScene" id=16]
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[ext_resource path="res://shaders/can_stain.tres" type="Material" id=17]
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[ext_resource path="res://shaders/beam_of_sin.gdshader" type="Shader" id=18]
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[ext_resource path="res://graphics/exit/exit_back.png" type="Texture" id=19]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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@ -51,13 +53,33 @@ shader_param/cycle_speed = Vector2( 0, 12 )
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shader_param/cycle_alternation = Vector2( 0, 0 )
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shader_param/uv_transform = Transform2D( 1, 0, 2, 1, 0, 0 )
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[sub_resource type="ShaderMaterial" id=5]
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shader = ExtResource( 13 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[sub_resource type="ShaderMaterial" id=9]
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shader = ExtResource( 18 )
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shader_param/speed = 5.0
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shader_param/cycle_offset = 0.0
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shader_param/wave_length = 8.0
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shader_param/thickness = 0.1
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[sub_resource type="RectangleShape2D" id=6]
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extents = Vector2( 8, 7 )
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[sub_resource type="ShaderMaterial" id=10]
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shader = ExtResource( 18 )
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shader_param/speed = -6.0
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shader_param/cycle_offset = 3.0
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shader_param/wave_length = 5.0
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shader_param/thickness = 0.1
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[sub_resource type="Gradient" id=11]
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interpolation_mode = 1
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offsets = PoolRealArray( 0, 0.5 )
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colors = PoolColorArray( 0.345098, 0.74902, 0.878431, 1, 0.396078, 1, 1, 1 )
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[sub_resource type="RectangleShape2D" id=12]
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extents = Vector2( 1, 1 )
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[sub_resource type="RectangleShape2D" id=7]
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extents = Vector2( 7, 7.5 )
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[sub_resource type="RectangleShape2D" id=8]
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extents = Vector2( 8, 4.5 )
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[node name="FileCreate" type="Node" groups=["gets_letters"]]
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pause_mode = 2
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@ -382,24 +404,73 @@ glyph = 24
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position = Vector2( 232, 16 )
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glyph = 25
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[node name="Exit" type="Area2D" parent="NameEntry"]
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position = Vector2( 229, 148 )
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[node name="ExitDoor" type="Sprite" parent="NameEntry/Exit"]
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unique_name_in_owner = true
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material = SubResource( 5 )
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position = Vector2( 19, 0 )
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texture = ExtResource( 14 )
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hframes = 2
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region_rect = Rect2( 0, 0, 16, 24 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="NameEntry/Exit"]
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position = Vector2( 19, 4 )
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shape = SubResource( 6 )
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[node name="Ladder" parent="NameEntry" instance=ExtResource( 15 )]
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scale = Vector2( 1, 20 )
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[node name="Exit" type="Node2D" parent="NameEntry"]
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position = Vector2( 248, 148 )
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[node name="Background" type="Sprite" parent="NameEntry/Exit"]
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position = Vector2( 0, 5 )
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z_index = -1
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texture = ExtResource( 19 )
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[node name="ExitSprite" type="Sprite" parent="NameEntry/Exit"]
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unique_name_in_owner = true
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material = ExtResource( 17 )
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texture = ExtResource( 14 )
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hframes = 4
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[node name="Energy" type="Node2D" parent="NameEntry/Exit/ExitSprite"]
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show_behind_parent = true
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[node name="Wave1" type="ColorRect" parent="NameEntry/Exit/ExitSprite/Energy"]
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material = SubResource( 9 )
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margin_left = -7.0
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margin_top = -3.0
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margin_right = 7.0
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margin_bottom = 12.0
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color = Color( 0.396078, 1, 1, 1 )
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[node name="Wave2" type="ColorRect" parent="NameEntry/Exit/ExitSprite/Energy"]
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material = SubResource( 10 )
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margin_left = -7.0
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margin_top = -3.0
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margin_right = 7.0
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margin_bottom = 12.0
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color = Color( 0.345098, 0.74902, 0.878431, 1 )
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[node name="Sparkles" type="CPUParticles2D" parent="NameEntry/Exit/ExitSprite/Energy"]
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position = Vector2( 0, 12 )
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amount = 16
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lifetime = 2.0
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emission_shape = 2
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emission_rect_extents = Vector2( 6, 0 )
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direction = Vector2( 0, -1 )
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spread = 0.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 12.0
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damping = 4.0
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color_initial_ramp = SubResource( 11 )
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[node name="DetectPlayer" type="Area2D" parent="NameEntry/Exit"]
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z_index = -3
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[node name="CollisionShape2D" type="CollisionShape2D" parent="NameEntry/Exit/DetectPlayer"]
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position = Vector2( 0, 11 )
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shape = SubResource( 12 )
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[node name="Collision" type="StaticBody2D" parent="NameEntry/Exit" groups=["can_stain"]]
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[node name="ClosedCollision" type="CollisionShape2D" parent="NameEntry/Exit/Collision"]
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unique_name_in_owner = true
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position = Vector2( 0, 4.5 )
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shape = SubResource( 7 )
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[node name="TopShape" type="CollisionShape2D" parent="NameEntry/Exit/Collision"]
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position = Vector2( 0, -7.5 )
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shape = SubResource( 8 )
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[connection signal="button_down" from="DifficultySelect/ButtonsPanel/Sweet" to="DifficultySelect/MenuSounds" method="play_confirm_sound"]
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[connection signal="focus_entered" from="DifficultySelect/ButtonsPanel/Sweet" to="." method="_set_difficulty" binds= [ 0 ]]
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[connection signal="focus_entered" from="DifficultySelect/ButtonsPanel/Sweet" to="DifficultySelect/MenuSounds" method="play_select_sound"]
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@ -416,4 +487,4 @@ scale = Vector2( 1, 20 )
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[connection signal="focus_entered" from="DifficultySelect/ButtonsPanel/Pungent" to="." method="_set_difficulty" binds= [ 3 ]]
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[connection signal="focus_entered" from="DifficultySelect/ButtonsPanel/Pungent" to="DifficultySelect/MenuSounds" method="play_select_sound"]
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[connection signal="pressed" from="DifficultySelect/ButtonsPanel/Pungent" to="." method="_difficulty_selected"]
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[connection signal="area_entered" from="NameEntry/Exit" to="." method="_on_Exit_area_entered"]
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[connection signal="area_entered" from="NameEntry/Exit/DetectPlayer" to="." method="_on_Exit_area_entered"]
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