forked from team-sg/hero-mark-2
fix exit in name entry
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5ffd99fb08
commit
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2 changed files with 100 additions and 25 deletions
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@ -36,6 +36,8 @@ onready var chosen_name: Label = $"%ChosenName"
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onready var enemies: Label = $"%Enemies"
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onready var lives: Label = $"%Lives"
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onready var description: Label = $"%Description"
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onready var exit_sprite: Sprite = $"%ExitSprite"
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onready var closed_collision: CollisionShape2D = $"%ClosedCollision"
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func _ready() -> void:
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@ -80,7 +82,9 @@ func _on_letter_chosen(letter: String) -> void:
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file.name += letter
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chosen_name.text = file.name
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if file.name.length() > 0:
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$"%ExitDoor".frame = 1
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var tween = create_tween()
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tween.tween_property(exit_sprite, "frame", 3, 0.25)
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tween.tween_property(closed_collision, "disabled", true, 0.0)
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func _on_backspace():
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# file.name.erase(file.name.length() - 1,1)
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