shortened sight and added to cop and enemy groups

This commit is contained in:
pennyrigate 2023-03-24 18:48:25 -04:00
parent f1f21e83c6
commit 96e5b8f34c

View file

@ -60,7 +60,7 @@ _data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0
offsets = PoolRealArray( 0, 0.515152 ) offsets = PoolRealArray( 0, 0.515152 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 0.290196, 1 ) colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 0.290196, 1 )
[node name="Cop" type="Node2D"] [node name="Cop" type="Node2D" groups=["cop", "enemy"]]
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."] [node name="AnimatedSprite" type="AnimatedSprite" parent="."]
@ -80,9 +80,8 @@ __meta__ = {
[node name="ShootCast" type="RayCast2D" parent="AnimatedSprite/ShootPosition"] [node name="ShootCast" type="RayCast2D" parent="AnimatedSprite/ShootPosition"]
unique_name_in_owner = true unique_name_in_owner = true
visible = false
enabled = true enabled = true
cast_to = Vector2( 256, 0 ) cast_to = Vector2( 72, 0 )
collision_mask = 8 collision_mask = 8
collide_with_areas = true collide_with_areas = true