remove some stray random prints

This commit is contained in:
Haze Weathers 2024-02-29 01:26:56 -05:00
parent 7ffdbf6219
commit 83f0bccd9a
9 changed files with 0 additions and 10 deletions

View file

@ -185,7 +185,6 @@ func _enter_code():
"CHORUS": "CHORUS":
var music = AudioServer.get_bus_index("music") var music = AudioServer.get_bus_index("music")
AudioServer.set_bus_effect_enabled(music,0,true) AudioServer.set_bus_effect_enabled(music,0,true)
Console.print(AudioServer.get_bus_effect_count(music))
"HYDROCITY": "HYDROCITY":
var player = get_tree().get_nodes_in_group("player").pop_back() var player = get_tree().get_nodes_in_group("player").pop_back()
player.oxygen_timer.start(0.001) player.oxygen_timer.start(0.001)

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@ -133,7 +133,6 @@ func tally_scores() -> void:
perfect_bonus += 1000 perfect_bonus += 1000
# final score # final score
final_score = score + arrows_bonus + collection_bonus + time_bonus + life_bonus + perfect_bonus final_score = score + arrows_bonus + collection_bonus + time_bonus + life_bonus + perfect_bonus
print(collection_bonus)
Game.save() Game.save()

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@ -37,7 +37,6 @@ func _on_2083_energy_changed(amount) -> void:
func _on_Famira_died() -> void: func _on_Famira_died() -> void:
sg2083.state = sg2083.State.INACTIVE sg2083.state = sg2083.State.INACTIVE
print("HEHE")
var tween = create_tween() var tween = create_tween()
tween.set_trans(Tween.TRANS_CUBIC) tween.set_trans(Tween.TRANS_CUBIC)
tween.tween_property($"%Camera", "global_position:x", famira.global_position.x - 128, 0.5) tween.tween_property($"%Camera", "global_position:x", famira.global_position.x - 128, 0.5)

View file

@ -90,7 +90,6 @@ func _on_backspace():
# file.name.erase(file.name.length() - 1,1) # file.name.erase(file.name.length() - 1,1)
file.name = file.name.left(file.name.length() - 1) file.name = file.name.left(file.name.length() - 1)
chosen_name.text = file.name chosen_name.text = file.name
print(file.name.length())
func _on_Exit_area_entered(area: Area2D) -> void: func _on_Exit_area_entered(area: Area2D) -> void:
if area.is_in_group("player_hitbox"): if area.is_in_group("player_hitbox"):

View file

@ -190,7 +190,6 @@ func _update_stats() -> void:
score_100.text = "%05d" % save_data.score_100 score_100.text = "%05d" % save_data.score_100
time_100.text = Game.format_time(save_data.time_100) time_100.text = Game.format_time(save_data.time_100)
var shards = filled_shards.get_children() var shards = filled_shards.get_children()
print(save_data.shards_collected)
for i in 8: for i in 8:
shards[i].visible = save_data.shards_collected[i] shards[i].visible = save_data.shards_collected[i]
selected_shard = 0 selected_shard = 0

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@ -56,7 +56,6 @@ func _input(event: InputEvent) -> void:
# reload scores from newgrounds # reload scores from newgrounds
func reload_scores() -> void: func reload_scores() -> void:
_set_tag() _set_tag()
print(_scoreboard_tag)
scoreboard_tabs.current_tab = 1 scoreboard_tabs.current_tab = 1
# attempt the thing # attempt the thing
if _scoreboard_id >= 0 and Ngio.keys_loaded: if _scoreboard_id >= 0 and Ngio.keys_loaded:

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@ -15,7 +15,6 @@ onready var tab_container: TabContainer = $"%TabContainer"
func _ready() -> void: func _ready() -> void:
yield(get_tree(), "idle_frame") yield(get_tree(), "idle_frame")
print(_scoreboard_tag)
$"%YesScore".grab_focus() $"%YesScore".grab_focus()
Fade.fade_in(Options.transition_speed_secs) Fade.fade_in(Options.transition_speed_secs)

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@ -31,7 +31,6 @@ func _physics_process(delta):
sparks.emitting = false sparks.emitting = false
func switch_action(): func switch_action():
Console.print("Disable laser")
cast.enabled = false cast.enabled = false
off_time = INF off_time = INF
on_time = 0 on_time = 0

View file

@ -24,8 +24,6 @@ func _physics_process(delta):
if Input.is_action_just_pressed("pause"): if Input.is_action_just_pressed("pause"):
unpause() unpause()
Console.print(get_tree().paused)
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if can_switch_lore: if can_switch_lore:
if event.is_action_pressed("ui_left"): if event.is_action_pressed("ui_left"):