forked from team-sg/hero-mark-2
42 lines
1.1 KiB
GDScript
42 lines
1.1 KiB
GDScript
extends "res://maps/map.gd"
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onready var sg_health: HSlider = $"%SGHealth"
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onready var sg_energy: HSlider = $"%SGEnergy"
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onready var fami_health: HSlider = $"%FamiHealth"
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onready var sg2083: KinematicBody2D = $"2083"
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onready var famira: Node2D = $Famira
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func _ready() -> void:
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sg_energy.max_value = sg2083.max_energy
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sg2083.state = sg2083.State.INACTIVE
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famira.animation_player.play("grow", -1.0, 0.0)
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func _on_2083_health_changed(amount) -> void:
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sg_health.value = amount
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func _on_Famira_health_changed(amount) -> void:
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fami_health.value = -amount
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func _on_cutscene_finished() -> void:
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sg2083.visible = true
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sg2083.state = sg2083.State.STAND
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famira.visible = true
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famira.animation_player.play("grow")
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yield(get_tree().create_timer(0.5), "timeout")
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$FamiCutscene/FamiHuman.visible = false
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func _on_2083_energy_changed(amount) -> void:
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sg_energy.value = amount
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func _on_Famira_died() -> void:
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sg2083.state = sg2083.State.INACTIVE
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var tween = create_tween()
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tween.set_trans(Tween.TRANS_CUBIC)
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tween.tween_property($"%Camera", "global_position:x", famira.global_position.x - 128, 0.5)
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