forked from team-sg/hero-mark-2
made some changes :3
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10 changed files with 157 additions and 65 deletions
74
objects/enemy/artificial_soul.tscn
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74
objects/enemy/artificial_soul.tscn
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@ -0,0 +1,74 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=1]
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[ext_resource path="res://objects/enemy/ghost_scholar.gd" type="Script" id=2]
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[ext_resource path="res://graphics/enemy/artificial_soul.png" type="Texture" id=3]
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[sub_resource type="Animation" id=2]
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resource_name = "eye hue"
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loop = true
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step = 0.125
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tracks/0/type = "value"
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tracks/0/path = NodePath("Eye:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.560784, 0.568627, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5, 0.625, 0.75, 0.875, 1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 360.0, -90.0, -180.0, -270.0, -360.0, -90.0, -180.0, -270.0, -360.0 ]
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}
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3, 3.5 )
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[node name="Ghost" type="Node2D"]
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script = ExtResource( 2 )
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radius = 4.0
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speed = 2.0
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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position = Vector2( 36, 4 )
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[node name="Sprite" type="Sprite" parent="Hitbox"]
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unique_name_in_owner = true
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rotation = 6.28319
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texture = ExtResource( 3 )
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[node name="Eye" type="Sprite" parent="Hitbox/Sprite"]
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modulate = Color( 0.580934, 0.97985, 0.561144, 1 )
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position = Vector2( 1, 0 )
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texture = ExtResource( 1 )
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[node name="EyeAnim" type="AnimationPlayer" parent="Hitbox/Sprite"]
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autoplay = "eye hue"
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"anims/eye hue" = SubResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 0, -0.5 )
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shape = SubResource( 1 )
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[node name="Pivot" type="Node2D" parent="."]
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position = Vector2( 4, 4 )
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[node name="RemoteTransform" type="RemoteTransform2D" parent="Pivot"]
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position = Vector2( 32, 0 )
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remote_path = NodePath("../../Hitbox")
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update_rotation = false
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update_scale = false
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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@ -24,6 +24,7 @@ var shooting = false
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var turns = 0
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const BoneParticle = preload("res://objects/enemy/bone_particle.tscn")
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const EasyBullet = preload("res://objects/environment/turret/turret_bullet.tscn")
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func _ready():
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if Engine.editor_hint:
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@ -38,6 +39,11 @@ func _ready():
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sprite.speed_scale = inverse_lerp(0.0, 25.0, walk_speed)
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func _physics_process(delta):
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var easy_bullet = EasyBullet.instance()
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easy_bullet.direction = Vector2.RIGHT
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easy_bullet.global_position = global_position
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get_parent().call_deferred("add_child", easy_bullet)
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Game.instance_node(EasyBullet,global_position.x,global_position.y,self)
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if Engine.editor_hint:
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return
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if !shooting:
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@ -45,8 +51,12 @@ func _physics_process(delta):
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var collider = shoot_cast.get_collider()
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if collider != null && (collider.is_in_group("player") or collider.is_in_group("msx")):
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if Game.get_sector(global_position) == Game.get_sector(collider.global_position):
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# kill player and enter shooting state temporarily
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collider.get_parent().die()
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if Game.is_easy_mode:
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#Console.print("test")
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Game.instance_node(EasyBullet,global_position.x,global_position.y,self)
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else:
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# kill player and enter shooting state temporarily
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collider.get_parent().die()
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# play sound
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Audio.play_sound(Audio.a_die_robot, Audio.ac_boss)
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# muzzle flash
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@ -1,35 +0,0 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://objects/enemy/ghost_scholar.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/ghost.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3, 3.5 )
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[node name="Ghost" type="Node2D"]
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script = ExtResource( 1 )
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radius = 4.0
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speed = 2.0
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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position = Vector2( 36, 4 )
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[node name="Sprite" type="Sprite" parent="Hitbox"]
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unique_name_in_owner = true
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texture = ExtResource( 2 )
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hframes = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 0, -0.5 )
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shape = SubResource( 1 )
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[node name="Pivot" type="Node2D" parent="."]
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position = Vector2( 4, 4 )
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[node name="RemoteTransform" type="RemoteTransform2D" parent="Pivot"]
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position = Vector2( 32, 0 )
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remote_path = NodePath("../../Hitbox")
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update_rotation = false
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update_scale = false
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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@ -40,6 +40,7 @@ move_speed = 50.0
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material = SubResource( 5 )
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position = Vector2( 4, 4 )
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frames = SubResource( 3 )
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frame = 1
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playing = true
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[node name="FloorTestShape" type="CollisionShape2D" parent="."]
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