forked from team-sg/hero-mark-2
35 lines
1 KiB
Text
35 lines
1 KiB
Text
[gd_scene load_steps=4 format=2]
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[ext_resource path="res://objects/enemy/ghost_scholar.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/ghost.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3, 3.5 )
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[node name="Ghost" type="Node2D"]
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script = ExtResource( 1 )
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radius = 4.0
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speed = 2.0
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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position = Vector2( 36, 4 )
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[node name="Sprite" type="Sprite" parent="Hitbox"]
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unique_name_in_owner = true
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texture = ExtResource( 2 )
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hframes = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 0, -0.5 )
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shape = SubResource( 1 )
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[node name="Pivot" type="Node2D" parent="."]
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position = Vector2( 4, 4 )
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[node name="RemoteTransform" type="RemoteTransform2D" parent="Pivot"]
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position = Vector2( 32, 0 )
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remote_path = NodePath("../../Hitbox")
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update_rotation = false
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update_scale = false
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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