forked from team-sg/hero-mark-2
made enemies meaner
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38daea272c
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82e407a937
3 changed files with 1 additions and 8 deletions
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@ -1,14 +1,8 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/enemy/snail.png" type="Texture" id=2]
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[ext_resource path="res://objects/enemy/enemy_speedup_in_range.gd" type="Script" id=3]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 12, 11 )
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@ -35,7 +29,6 @@ slower_speed = 30
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faster_speed = 80
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 1 )
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position = Vector2( 3, 3 )
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frames = SubResource( 4 )
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frame = 1
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