forked from team-sg/hero-mark-2
add pause screen
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parent
1d76d93aed
commit
74288e3ec6
8 changed files with 27 additions and 4 deletions
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@ -15,6 +15,7 @@ shader_param/scanline_opacity = Vector2( 0.4, 0.05 )
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shader_param/brightness = 1.25
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[node name="Control" type="Control"]
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pause_mode = 2
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_right = -16.0
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@ -48,6 +49,7 @@ handle_input_locally = false
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render_target_update_mode = 3
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[node name="Map" parent="ViewportContainer/Viewport" instance=ExtResource( 3 )]
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pause_mode = 1
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[node name="CheatLayer" type="CanvasLayer" parent="ViewportContainer/Viewport"]
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layer = 127
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4
game.gd
4
game.gd
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@ -134,5 +134,5 @@ func _process(delta):
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OS.set_window_fullscreen(false)
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#Pause
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if Input.is_action_just_pressed("pause"):
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instance_node(pause_screen,0,0,get_parent())
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get_tree().paused = true
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var viewport = get_parent().get_node("Main/Control/ViewportContainer/Viewport")
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instance_node(pause_screen,0,0,viewport)
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@ -29,6 +29,7 @@
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extents = Vector2( 4, 96 )
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[node name="Map" type="Node2D" groups=["map"]]
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pause_mode = 1
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script = ExtResource( 11 )
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save_location = 2
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music = ExtResource( 12 )
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@ -25,6 +25,7 @@
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extents = Vector2( 8, 128 )
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[node name="Map" type="Node2D" groups=["map"]]
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pause_mode = 1
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script = ExtResource( 18 )
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target_time_any = 70
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target_time_100 = 180
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@ -5,6 +5,12 @@ func _ready():
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get_tree().paused = true
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$Body/Resume.grab_focus()
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func _physics_process(delta):
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print(get_tree().paused)
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#Resume with pause button
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if Input.is_action_just_pressed("pause"):
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get_tree().paused = false
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queue_free()
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func _on_Resume_pressed():
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get_tree().paused = false
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@ -13,7 +19,11 @@ func _on_Resume_pressed():
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func _on_Restart_pressed():
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Game.call_deferred("restart_level")
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get_tree().paused = false
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queue_free()
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func _on_ExitLevel_pressed():
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get_tree().paused = false
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Game.change_map(load("res://maps/level_select.tscn"))
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queue_free()
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@ -85,6 +85,8 @@ margin_bottom = 41.0
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focus_neighbour_top = NodePath("../Settings")
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texture_focused = ExtResource( 3 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[connection signal="pressed" from="Body/Resume" to="." method="_on_Resume_pressed"]
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[connection signal="pressed" from="Body/Restart" to="." method="_on_Restart_pressed"]
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[connection signal="pressed" from="Body/ExitLevel" to="." method="_on_ExitLevel_pressed"]
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@ -29,8 +29,6 @@ var can_doublejump = true
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var can_move_in_air = false
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#Positions
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var arrowpos = Vector2(5,3)
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#Tiles
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onready var deathtiles = map.get_node("Death")
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##Preload
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var pre_arrow = preload("res://objects/player/arrow_projectile.tscn")
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@ -66,6 +66,15 @@ ogg_vorbis={
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[input]
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ui_accept={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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