diff --git a/control.tscn b/control.tscn index 95577c5..e28ed77 100644 --- a/control.tscn +++ b/control.tscn @@ -15,6 +15,7 @@ shader_param/scanline_opacity = Vector2( 0.4, 0.05 ) shader_param/brightness = 1.25 [node name="Control" type="Control"] +pause_mode = 2 anchor_right = 1.0 anchor_bottom = 1.0 margin_right = -16.0 @@ -48,6 +49,7 @@ handle_input_locally = false render_target_update_mode = 3 [node name="Map" parent="ViewportContainer/Viewport" instance=ExtResource( 3 )] +pause_mode = 1 [node name="CheatLayer" type="CanvasLayer" parent="ViewportContainer/Viewport"] layer = 127 diff --git a/game.gd b/game.gd index e617898..75484dd 100644 --- a/game.gd +++ b/game.gd @@ -134,5 +134,5 @@ func _process(delta): OS.set_window_fullscreen(false) #Pause if Input.is_action_just_pressed("pause"): - instance_node(pause_screen,0,0,get_parent()) - get_tree().paused = true + var viewport = get_parent().get_node("Main/Control/ViewportContainer/Viewport") + instance_node(pause_screen,0,0,viewport) diff --git a/maps/cave.tscn b/maps/cave.tscn index 2baeccd..19688f1 100644 --- a/maps/cave.tscn +++ b/maps/cave.tscn @@ -29,6 +29,7 @@ extents = Vector2( 4, 96 ) [node name="Map" type="Node2D" groups=["map"]] +pause_mode = 1 script = ExtResource( 11 ) save_location = 2 music = ExtResource( 12 ) diff --git a/maps/map01.tscn b/maps/map01.tscn index 39162fb..7670bf6 100644 --- a/maps/map01.tscn +++ b/maps/map01.tscn @@ -25,6 +25,7 @@ extents = Vector2( 8, 128 ) [node name="Map" type="Node2D" groups=["map"]] +pause_mode = 1 script = ExtResource( 18 ) target_time_any = 70 target_time_100 = 180 diff --git a/objects/hud/pause_screen.gd b/objects/hud/pause_screen.gd index 0c8bb5a..fb3c44d 100644 --- a/objects/hud/pause_screen.gd +++ b/objects/hud/pause_screen.gd @@ -5,6 +5,12 @@ func _ready(): get_tree().paused = true $Body/Resume.grab_focus() +func _physics_process(delta): + print(get_tree().paused) + #Resume with pause button + if Input.is_action_just_pressed("pause"): + get_tree().paused = false + queue_free() func _on_Resume_pressed(): get_tree().paused = false @@ -13,7 +19,11 @@ func _on_Resume_pressed(): func _on_Restart_pressed(): Game.call_deferred("restart_level") + get_tree().paused = false + queue_free() func _on_ExitLevel_pressed(): + get_tree().paused = false Game.change_map(load("res://maps/level_select.tscn")) + queue_free() diff --git a/objects/hud/pause_screen.tscn b/objects/hud/pause_screen.tscn index a1ad9ef..20aea8e 100644 --- a/objects/hud/pause_screen.tscn +++ b/objects/hud/pause_screen.tscn @@ -85,6 +85,8 @@ margin_bottom = 41.0 focus_neighbour_top = NodePath("../Settings") texture_focused = ExtResource( 3 ) +[node name="StaticBody2D" type="StaticBody2D" parent="."] + [connection signal="pressed" from="Body/Resume" to="." method="_on_Resume_pressed"] [connection signal="pressed" from="Body/Restart" to="." method="_on_Restart_pressed"] [connection signal="pressed" from="Body/ExitLevel" to="." method="_on_ExitLevel_pressed"] diff --git a/objects/player/player.gd b/objects/player/player.gd index f62337b..c967e5d 100644 --- a/objects/player/player.gd +++ b/objects/player/player.gd @@ -29,8 +29,6 @@ var can_doublejump = true var can_move_in_air = false #Positions var arrowpos = Vector2(5,3) - #Tiles -onready var deathtiles = map.get_node("Death") ##Preload var pre_arrow = preload("res://objects/player/arrow_projectile.tscn") diff --git a/project.godot b/project.godot index e684a10..15b1ccd 100644 --- a/project.godot +++ b/project.godot @@ -66,6 +66,15 @@ ogg_vorbis={ [input] +ui_accept={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} jump={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)