add pause screen

This commit is contained in:
pennyrigate 2023-01-16 23:16:53 -05:00
parent 1d76d93aed
commit 74288e3ec6
8 changed files with 27 additions and 4 deletions

View file

@ -15,6 +15,7 @@ shader_param/scanline_opacity = Vector2( 0.4, 0.05 )
shader_param/brightness = 1.25 shader_param/brightness = 1.25
[node name="Control" type="Control"] [node name="Control" type="Control"]
pause_mode = 2
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_right = -16.0 margin_right = -16.0
@ -48,6 +49,7 @@ handle_input_locally = false
render_target_update_mode = 3 render_target_update_mode = 3
[node name="Map" parent="ViewportContainer/Viewport" instance=ExtResource( 3 )] [node name="Map" parent="ViewportContainer/Viewport" instance=ExtResource( 3 )]
pause_mode = 1
[node name="CheatLayer" type="CanvasLayer" parent="ViewportContainer/Viewport"] [node name="CheatLayer" type="CanvasLayer" parent="ViewportContainer/Viewport"]
layer = 127 layer = 127

View file

@ -134,5 +134,5 @@ func _process(delta):
OS.set_window_fullscreen(false) OS.set_window_fullscreen(false)
#Pause #Pause
if Input.is_action_just_pressed("pause"): if Input.is_action_just_pressed("pause"):
instance_node(pause_screen,0,0,get_parent()) var viewport = get_parent().get_node("Main/Control/ViewportContainer/Viewport")
get_tree().paused = true instance_node(pause_screen,0,0,viewport)

View file

@ -29,6 +29,7 @@
extents = Vector2( 4, 96 ) extents = Vector2( 4, 96 )
[node name="Map" type="Node2D" groups=["map"]] [node name="Map" type="Node2D" groups=["map"]]
pause_mode = 1
script = ExtResource( 11 ) script = ExtResource( 11 )
save_location = 2 save_location = 2
music = ExtResource( 12 ) music = ExtResource( 12 )

View file

@ -25,6 +25,7 @@
extents = Vector2( 8, 128 ) extents = Vector2( 8, 128 )
[node name="Map" type="Node2D" groups=["map"]] [node name="Map" type="Node2D" groups=["map"]]
pause_mode = 1
script = ExtResource( 18 ) script = ExtResource( 18 )
target_time_any = 70 target_time_any = 70
target_time_100 = 180 target_time_100 = 180

View file

@ -5,6 +5,12 @@ func _ready():
get_tree().paused = true get_tree().paused = true
$Body/Resume.grab_focus() $Body/Resume.grab_focus()
func _physics_process(delta):
print(get_tree().paused)
#Resume with pause button
if Input.is_action_just_pressed("pause"):
get_tree().paused = false
queue_free()
func _on_Resume_pressed(): func _on_Resume_pressed():
get_tree().paused = false get_tree().paused = false
@ -13,7 +19,11 @@ func _on_Resume_pressed():
func _on_Restart_pressed(): func _on_Restart_pressed():
Game.call_deferred("restart_level") Game.call_deferred("restart_level")
get_tree().paused = false
queue_free()
func _on_ExitLevel_pressed(): func _on_ExitLevel_pressed():
get_tree().paused = false
Game.change_map(load("res://maps/level_select.tscn")) Game.change_map(load("res://maps/level_select.tscn"))
queue_free()

View file

@ -85,6 +85,8 @@ margin_bottom = 41.0
focus_neighbour_top = NodePath("../Settings") focus_neighbour_top = NodePath("../Settings")
texture_focused = ExtResource( 3 ) texture_focused = ExtResource( 3 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[connection signal="pressed" from="Body/Resume" to="." method="_on_Resume_pressed"] [connection signal="pressed" from="Body/Resume" to="." method="_on_Resume_pressed"]
[connection signal="pressed" from="Body/Restart" to="." method="_on_Restart_pressed"] [connection signal="pressed" from="Body/Restart" to="." method="_on_Restart_pressed"]
[connection signal="pressed" from="Body/ExitLevel" to="." method="_on_ExitLevel_pressed"] [connection signal="pressed" from="Body/ExitLevel" to="." method="_on_ExitLevel_pressed"]

View file

@ -29,8 +29,6 @@ var can_doublejump = true
var can_move_in_air = false var can_move_in_air = false
#Positions #Positions
var arrowpos = Vector2(5,3) var arrowpos = Vector2(5,3)
#Tiles
onready var deathtiles = map.get_node("Death")
##Preload ##Preload
var pre_arrow = preload("res://objects/player/arrow_projectile.tscn") var pre_arrow = preload("res://objects/player/arrow_projectile.tscn")

View file

@ -66,6 +66,15 @@ ogg_vorbis={
[input] [input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
jump={ jump={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)