barrier now tiles sprite

This commit is contained in:
pennyrigate 2022-12-19 21:14:31 -05:00
parent b2baccfa57
commit 6b1f260c86
3 changed files with 14 additions and 1 deletions

View file

@ -83,6 +83,12 @@ scale = Vector2( 1, 26 )
cost = 20 cost = 20
label_offset = Vector2( 0, 4 ) label_offset = Vector2( 0, 4 )
[node name="Barrier2" parent="Platforms" instance=ExtResource( 15 )]
position = Vector2( 17, 150 )
scale = Vector2( 1, 26 )
cost = 1
label_offset = Vector2( 0, 4 )
[node name="Collectibles" type="Node2D" parent="."] [node name="Collectibles" type="Node2D" parent="."]
[node name="Shard" parent="Collectibles" instance=ExtResource( 12 )] [node name="Shard" parent="Collectibles" instance=ExtResource( 12 )]

View file

@ -5,11 +5,14 @@ export var label_offset = Vector2.ZERO
onready var label = $Label onready var label = $Label
onready var sprite = $Sprite onready var sprite = $Sprite
onready var hitbox = $StaticBody2D/CollisionShape2D onready var hitbox = $StaticBody2D/CollisionShape2D
var open = false
func _ready(): func _ready():
#Tile sprite
if scale.y != 1: if scale.y != 1:
sprite.set_region_rect(Rect2(0,0,4,scale.y)) sprite.set_region_rect(Rect2(0,0,4,scale.y))
hitbox.scale.y = scale.y hitbox.scale.y = scale.y
hitbox.position.y += scale.y / 2 - 1
scale.y = 1 scale.y = 1
#Label #Label
label.visible = true label.visible = true
@ -18,7 +21,10 @@ func _ready():
func _physics_process(delta): func _physics_process(delta):
#Open #Open
if Game.golds >= cost: queue_free() if Game.golds >= cost: open = true
if open == true:
sprite.region_rect.size.y -= 1
if sprite.region_rect.size.y < 1: queue_free()
func _on_AnimationPlayer_animation_finished(anim_name): func _on_AnimationPlayer_animation_finished(anim_name):
if anim_name == "open": if anim_name == "open":

View file

@ -110,6 +110,7 @@ anims/initial = SubResource( 4 )
anims/open = SubResource( 3 ) anims/open = SubResource( 3 )
[node name="Label" type="Label" parent="."] [node name="Label" type="Label" parent="."]
visible = false
margin_left = -18.0 margin_left = -18.0
margin_top = -15.0 margin_top = -15.0
margin_right = 22.0 margin_right = 22.0