barrier now tiles sprite

This commit is contained in:
pennyrigate 2022-12-19 21:14:31 -05:00
parent b2baccfa57
commit 6b1f260c86
3 changed files with 14 additions and 1 deletions

View file

@ -5,11 +5,14 @@ export var label_offset = Vector2.ZERO
onready var label = $Label
onready var sprite = $Sprite
onready var hitbox = $StaticBody2D/CollisionShape2D
var open = false
func _ready():
#Tile sprite
if scale.y != 1:
sprite.set_region_rect(Rect2(0,0,4,scale.y))
hitbox.scale.y = scale.y
hitbox.position.y += scale.y / 2 - 1
scale.y = 1
#Label
label.visible = true
@ -18,7 +21,10 @@ func _ready():
func _physics_process(delta):
#Open
if Game.golds >= cost: queue_free()
if Game.golds >= cost: open = true
if open == true:
sprite.region_rect.size.y -= 1
if sprite.region_rect.size.y < 1: queue_free()
func _on_AnimationPlayer_animation_finished(anim_name):
if anim_name == "open":

View file

@ -110,6 +110,7 @@ anims/initial = SubResource( 4 )
anims/open = SubResource( 3 )
[node name="Label" type="Label" parent="."]
visible = false
margin_left = -18.0
margin_top = -15.0
margin_right = 22.0