forked from team-sg/hero-mark-2
fixed bug where the game over text would glitch out for a few frames
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parent
102c170983
commit
5800db8432
2 changed files with 3 additions and 3 deletions
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@ -176,6 +176,4 @@ func _on_animation_finished(anim_name: String) -> void:
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"Beam":
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state = State.STAND
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"die":
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var map = Game.get_map()
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var gover = load("res://menus/game_over.tscn").instance()
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map.add_child(gover)
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Game.change_map(load("res://menus/game_over.tscn"))
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@ -1818,6 +1818,7 @@ _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.803571, 1 ), 0.0, 0.0, 0,
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shader = ExtResource( 1 )
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shader_param/animate_noise = true
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shader_param/noise_intensity = 1.0
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shader_param/fps = 60.0
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[sub_resource type="ShaderMaterial" id=8]
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shader = ExtResource( 11 )
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@ -1872,6 +1873,7 @@ tracks/2/keys = {
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[sub_resource type="Animation" id=18]
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resource_name = "explode"
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length = 0.7
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("ExplosionRect:material:shader_param/opacity")
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