diff --git a/objects/enemy/boss/sg2083.gd b/objects/enemy/boss/sg2083.gd index e9d394c..7cbfb85 100644 --- a/objects/enemy/boss/sg2083.gd +++ b/objects/enemy/boss/sg2083.gd @@ -176,6 +176,4 @@ func _on_animation_finished(anim_name: String) -> void: "Beam": state = State.STAND "die": - var map = Game.get_map() - var gover = load("res://menus/game_over.tscn").instance() - map.add_child(gover) + Game.change_map(load("res://menus/game_over.tscn")) diff --git a/objects/enemy/boss/sg2083.tscn b/objects/enemy/boss/sg2083.tscn index 3d39c93..fa76448 100644 --- a/objects/enemy/boss/sg2083.tscn +++ b/objects/enemy/boss/sg2083.tscn @@ -1818,6 +1818,7 @@ _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.803571, 1 ), 0.0, 0.0, 0, shader = ExtResource( 1 ) shader_param/animate_noise = true shader_param/noise_intensity = 1.0 +shader_param/fps = 60.0 [sub_resource type="ShaderMaterial" id=8] shader = ExtResource( 11 ) @@ -1872,6 +1873,7 @@ tracks/2/keys = { [sub_resource type="Animation" id=18] resource_name = "explode" +length = 0.7 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("ExplosionRect:material:shader_param/opacity")