made all water tiles appear above the player

This commit is contained in:
pennyrigate 2023-10-08 21:05:34 -04:00
parent e5d12c4c43
commit 4e98108935

View file

@ -119,7 +119,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
"shape": SubResource( 5 ), "shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ] } ]
6/z_index = 0 6/z_index = 10
7/name = "oil.tres 7" 7/name = "oil.tres 7"
7/texture = ExtResource( 5 ) 7/texture = ExtResource( 5 )
7/tex_offset = Vector2( 0, 0 ) 7/tex_offset = Vector2( 0, 0 )
@ -140,7 +140,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
7/shape_one_way = false 7/shape_one_way = false
7/shape_one_way_margin = 0.0 7/shape_one_way_margin = 0.0
7/shapes = [ ] 7/shapes = [ ]
7/z_index = 0 7/z_index = 10
8/name = "blood.tres 8" 8/name = "blood.tres 8"
8/texture = ExtResource( 7 ) 8/texture = ExtResource( 7 )
8/tex_offset = Vector2( 0, 0 ) 8/tex_offset = Vector2( 0, 0 )
@ -161,7 +161,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
8/shape_one_way = false 8/shape_one_way = false
8/shape_one_way_margin = 0.0 8/shape_one_way_margin = 0.0
8/shapes = [ ] 8/shapes = [ ]
8/z_index = 0 8/z_index = 10
9/name = "blood_bottom.png 9" 9/name = "blood_bottom.png 9"
9/texture = ExtResource( 6 ) 9/texture = ExtResource( 6 )
9/tex_offset = Vector2( 0, 0 ) 9/tex_offset = Vector2( 0, 0 )
@ -189,7 +189,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
"shape": SubResource( 6 ), "shape": SubResource( 6 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ] } ]
9/z_index = 0 9/z_index = 10
10/name = "water_light.tres 10" 10/name = "water_light.tres 10"
10/texture = ExtResource( 8 ) 10/texture = ExtResource( 8 )
10/tex_offset = Vector2( 0, 0 ) 10/tex_offset = Vector2( 0, 0 )
@ -210,7 +210,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
10/shape_one_way = false 10/shape_one_way = false
10/shape_one_way_margin = 0.0 10/shape_one_way_margin = 0.0
10/shapes = [ ] 10/shapes = [ ]
10/z_index = 0 10/z_index = 10
11/name = "water_light_bottom.png 11" 11/name = "water_light_bottom.png 11"
11/texture = ExtResource( 9 ) 11/texture = ExtResource( 9 )
11/tex_offset = Vector2( 0, 0 ) 11/tex_offset = Vector2( 0, 0 )
@ -238,7 +238,7 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
"shape": SubResource( 7 ), "shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ] } ]
11/z_index = 0 11/z_index = 10
12/name = "spike.png 12" 12/name = "spike.png 12"
12/texture = ExtResource( 2 ) 12/texture = ExtResource( 2 )
12/tex_offset = Vector2( 0, 0 ) 12/tex_offset = Vector2( 0, 0 )