forked from team-sg/hero-mark-2
revisit abyss lighting. make bullet fish, stars, and shards draw at full brightness as they glow in the depths.
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parent
70ef1a8450
commit
4848dca875
6 changed files with 38 additions and 14 deletions
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@ -28,19 +28,19 @@ extents = Vector2( 4, 4 )
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[sub_resource type="Animation" id=8]
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resource_name = "glow"
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length = 3.0
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length = 2.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("AnimatedSprite:modulate")
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tracks/0/interp = 1
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.5, 2.9 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"times": PoolRealArray( 0, 1, 2 ),
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"transitions": PoolRealArray( 0.5, 4, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 0.396078, 0.396078, 0.396078, 1 ), Color( 1, 1, 1, 1 ) ]
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"values": [ Color( 1.5, 1.5, 1.5, 1 ), Color( 0.8, 0.8, 0.8, 1 ), Color( 1.5, 1.5, 1.5, 1 ) ]
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}
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[sub_resource type="Animation" id=9]
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@ -61,12 +61,11 @@ tracks/0/keys = {
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[node name="Fish" type="Node2D" groups=["enemy"]]
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script = ExtResource( 3 )
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score_for_killing = 15
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node_to_flip = NodePath("AnimatedSprite")
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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modulate = Color( 0.830741, 0.830741, 0.830741, 1 )
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position = Vector2( 0, 5.79026 )
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modulate = Color( 0.8, 0.8, 0.8, 1 )
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light_mask = 0
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frames = SubResource( 4 )
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frame = 2
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playing = true
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