From 4848dca875f5f9a8b78c790464e5306a088851d2 Mon Sep 17 00:00:00 2001 From: Haze Weathers Date: Tue, 16 Jan 2024 03:22:17 -0500 Subject: [PATCH] revisit abyss lighting. make bullet fish, stars, and shards draw at full brightness as they glow in the depths. --- autoloads/debug.gd | 1 + maps/abyss_scholar.tscn | 28 ++++++++++++++++++++++++---- objects/collectibles/key.tscn | 2 +- objects/collectibles/shard.tscn | 2 ++ objects/collectibles/star.tscn | 4 +++- objects/enemy/fish.tscn | 15 +++++++-------- 6 files changed, 38 insertions(+), 14 deletions(-) diff --git a/autoloads/debug.gd b/autoloads/debug.gd index a45b6de..73ddb43 100644 --- a/autoloads/debug.gd +++ b/autoloads/debug.gd @@ -102,6 +102,7 @@ func _enter_code(): var goldsprite = gold.get_node("AnimatedSprite") goldsprite.play("30385") goldsprite.position.y -= 1 + goldsprite.light_mask = 0 #goldsprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_green.png")) "1989": for enemy in get_tree().get_nodes_in_group("enemy"): diff --git a/maps/abyss_scholar.tscn b/maps/abyss_scholar.tscn index a6f8d43..da2f483 100644 --- a/maps/abyss_scholar.tscn +++ b/maps/abyss_scholar.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=49 format=2] +[gd_scene load_steps=50 format=2] [ext_resource path="res://maps/map.gd" type="Script" id=1] [ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2] @@ -33,6 +33,7 @@ [ext_resource path="res://objects/lore/abyss/mine.tscn" type="PackedScene" id=31] [ext_resource path="res://objects/lore/abyss/squig.tscn" type="PackedScene" id=32] [ext_resource path="res://objects/lore/abyss/turchin.tscn" type="PackedScene" id=33] +[ext_resource path="res://graphics/particles/pixel.png" type="Texture" id=34] [sub_resource type="CanvasItemMaterial" id=12] blend_mode = 3 @@ -127,6 +128,7 @@ layer = 50 follow_viewport_enable = true [node name="Depth1" type="ColorRect" parent="EffectLayer"] +visible = false material = SubResource( 12 ) anchor_right = 1.0 anchor_bottom = 1.0 @@ -138,15 +140,13 @@ __meta__ = { } [node name="Depth2" type="ColorRect" parent="EffectLayer"] +visible = false material = SubResource( 12 ) anchor_right = 1.0 anchor_bottom = 1.0 margin_top = 384.0 margin_bottom = 384.0 color = Color( 0.768627, 0.556863, 0.556863, 1 ) -__meta__ = { -"_edit_lock_": true -} [node name="WaterRipple" type="ColorRect" parent="EffectLayer"] material = SubResource( 1 ) @@ -161,6 +161,26 @@ __meta__ = { [node name="HUD" parent="." instance=ExtResource( 2 )] song_name = "♫Moon Trail 2023" +[node name="Depth1" type="Light2D" parent="."] +position = Vector2( 0, 192 ) +scale = Vector2( 256, 192 ) +texture = ExtResource( 34 ) +offset = Vector2( 0.5, 0.5 ) +color = Color( 0.148438, 0.0363846, 0.126981, 1 ) +energy = 0.25 +mode = 2 +range_layer_min = -50 + +[node name="Depth2" type="Light2D" parent="."] +position = Vector2( 0, 384 ) +scale = Vector2( 256, 192 ) +texture = ExtResource( 34 ) +offset = Vector2( 0.5, 0.5 ) +color = Color( 0.333333, 0.0901961, 0.0901961, 1 ) +energy = 0.5 +mode = 2 +range_layer_min = -50 + [node name="Player" parent="." instance=ExtResource( 8 )] position = Vector2( 24, 560 ) underwater = true diff --git a/objects/collectibles/key.tscn b/objects/collectibles/key.tscn index 468acda..41cc04b 100644 --- a/objects/collectibles/key.tscn +++ b/objects/collectibles/key.tscn @@ -76,7 +76,6 @@ material = SubResource( 7 ) position = Vector2( 0, -1 ) frames = SubResource( 5 ) animation = "key" -frame = 2 playing = true centered = false @@ -91,6 +90,7 @@ position = Vector2( 4, 4 ) shape = SubResource( 6 ) [node name="Sparkles" type="CPUParticles2D" parent="."] +light_mask = 0 position = Vector2( 4.5, 4 ) amount = 1 lifetime = 2.0 diff --git a/objects/collectibles/shard.tscn b/objects/collectibles/shard.tscn index d8c53f6..46603f6 100644 --- a/objects/collectibles/shard.tscn +++ b/objects/collectibles/shard.tscn @@ -40,6 +40,7 @@ script = ExtResource( 3 ) [node name="Sprite" type="Sprite" parent="."] modulate = Color( 0.861621, 0.868095, 0.96844, 1 ) +light_mask = 0 material = SubResource( 7 ) position = Vector2( 5, 3 ) texture = ExtResource( 2 ) @@ -57,6 +58,7 @@ shape = SubResource( 6 ) anims/glow = SubResource( 8 ) [node name="Sparkles" type="CPUParticles2D" parent="."] +light_mask = 0 position = Vector2( 4.5, 2.5 ) amount = 1 lifetime = 2.0 diff --git a/objects/collectibles/star.tscn b/objects/collectibles/star.tscn index 3c0306a..625ed61 100644 --- a/objects/collectibles/star.tscn +++ b/objects/collectibles/star.tscn @@ -58,10 +58,11 @@ script = ExtResource( 3 ) particle_colors = [ Color( 1, 0.741176, 0.709804, 1 ), Color( 1, 0.968627, 0.709804, 1 ), Color( 0.709804, 1, 0.74902, 1 ), Color( 0.709804, 0.752941, 1, 1 ), Color( 1, 0.709804, 0.984314, 1 ) ] [node name="AnimatedSprite" type="AnimatedSprite" parent="."] +light_mask = 0 material = SubResource( 10 ) position = Vector2( -1, -3 ) frames = SubResource( 8 ) -frame = 4 +frame = 1 playing = true centered = false @@ -75,6 +76,7 @@ position = Vector2( 4, 4 ) shape = SubResource( 9 ) [node name="Sparkles" type="CPUParticles2D" parent="."] +light_mask = 0 position = Vector2( 4.5, 4 ) amount = 1 lifetime = 2.0 diff --git a/objects/enemy/fish.tscn b/objects/enemy/fish.tscn index 5cbf07e..876e086 100644 --- a/objects/enemy/fish.tscn +++ b/objects/enemy/fish.tscn @@ -28,19 +28,19 @@ extents = Vector2( 4, 4 ) [sub_resource type="Animation" id=8] resource_name = "glow" -length = 3.0 +length = 2.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite:modulate") -tracks/0/interp = 1 +tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { -"times": PoolRealArray( 0, 1.5, 2.9 ), -"transitions": PoolRealArray( 1, 1, 1 ), +"times": PoolRealArray( 0, 1, 2 ), +"transitions": PoolRealArray( 0.5, 4, 1 ), "update": 0, -"values": [ Color( 1, 1, 1, 1 ), Color( 0.396078, 0.396078, 0.396078, 1 ), Color( 1, 1, 1, 1 ) ] +"values": [ Color( 1.5, 1.5, 1.5, 1 ), Color( 0.8, 0.8, 0.8, 1 ), Color( 1.5, 1.5, 1.5, 1 ) ] } [sub_resource type="Animation" id=9] @@ -61,12 +61,11 @@ tracks/0/keys = { [node name="Fish" type="Node2D" groups=["enemy"]] script = ExtResource( 3 ) -score_for_killing = 15 node_to_flip = NodePath("AnimatedSprite") [node name="AnimatedSprite" type="AnimatedSprite" parent="."] -modulate = Color( 0.830741, 0.830741, 0.830741, 1 ) -position = Vector2( 0, 5.79026 ) +modulate = Color( 0.8, 0.8, 0.8, 1 ) +light_mask = 0 frames = SubResource( 4 ) frame = 2 playing = true