forked from team-sg/hero-mark-2
revisit abyss lighting. make bullet fish, stars, and shards draw at full brightness as they glow in the depths.
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70ef1a8450
commit
4848dca875
6 changed files with 38 additions and 14 deletions
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@ -76,7 +76,6 @@ material = SubResource( 7 )
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position = Vector2( 0, -1 )
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frames = SubResource( 5 )
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animation = "key"
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frame = 2
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playing = true
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centered = false
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@ -91,6 +90,7 @@ position = Vector2( 4, 4 )
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shape = SubResource( 6 )
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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light_mask = 0
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position = Vector2( 4.5, 4 )
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amount = 1
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lifetime = 2.0
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