forked from team-sg/hero-mark-2
revisit abyss lighting. make bullet fish, stars, and shards draw at full brightness as they glow in the depths.
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parent
70ef1a8450
commit
4848dca875
6 changed files with 38 additions and 14 deletions
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@ -76,7 +76,6 @@ material = SubResource( 7 )
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position = Vector2( 0, -1 )
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frames = SubResource( 5 )
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animation = "key"
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frame = 2
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playing = true
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centered = false
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@ -91,6 +90,7 @@ position = Vector2( 4, 4 )
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shape = SubResource( 6 )
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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light_mask = 0
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position = Vector2( 4.5, 4 )
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amount = 1
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lifetime = 2.0
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@ -40,6 +40,7 @@ script = ExtResource( 3 )
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[node name="Sprite" type="Sprite" parent="."]
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modulate = Color( 0.861621, 0.868095, 0.96844, 1 )
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light_mask = 0
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material = SubResource( 7 )
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position = Vector2( 5, 3 )
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texture = ExtResource( 2 )
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@ -57,6 +58,7 @@ shape = SubResource( 6 )
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anims/glow = SubResource( 8 )
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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light_mask = 0
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position = Vector2( 4.5, 2.5 )
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amount = 1
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lifetime = 2.0
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@ -58,10 +58,11 @@ script = ExtResource( 3 )
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particle_colors = [ Color( 1, 0.741176, 0.709804, 1 ), Color( 1, 0.968627, 0.709804, 1 ), Color( 0.709804, 1, 0.74902, 1 ), Color( 0.709804, 0.752941, 1, 1 ), Color( 1, 0.709804, 0.984314, 1 ) ]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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light_mask = 0
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material = SubResource( 10 )
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position = Vector2( -1, -3 )
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frames = SubResource( 8 )
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frame = 4
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frame = 1
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playing = true
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centered = false
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@ -75,6 +76,7 @@ position = Vector2( 4, 4 )
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shape = SubResource( 9 )
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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light_mask = 0
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position = Vector2( 4.5, 4 )
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amount = 1
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lifetime = 2.0
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