revisit abyss lighting. make bullet fish, stars, and shards draw at full brightness as they glow in the depths.

This commit is contained in:
Haze Weathers 2024-01-16 03:22:17 -05:00
parent 70ef1a8450
commit 4848dca875
6 changed files with 38 additions and 14 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=49 format=2]
[gd_scene load_steps=50 format=2]
[ext_resource path="res://maps/map.gd" type="Script" id=1]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
@ -33,6 +33,7 @@
[ext_resource path="res://objects/lore/abyss/mine.tscn" type="PackedScene" id=31]
[ext_resource path="res://objects/lore/abyss/squig.tscn" type="PackedScene" id=32]
[ext_resource path="res://objects/lore/abyss/turchin.tscn" type="PackedScene" id=33]
[ext_resource path="res://graphics/particles/pixel.png" type="Texture" id=34]
[sub_resource type="CanvasItemMaterial" id=12]
blend_mode = 3
@ -127,6 +128,7 @@ layer = 50
follow_viewport_enable = true
[node name="Depth1" type="ColorRect" parent="EffectLayer"]
visible = false
material = SubResource( 12 )
anchor_right = 1.0
anchor_bottom = 1.0
@ -138,15 +140,13 @@ __meta__ = {
}
[node name="Depth2" type="ColorRect" parent="EffectLayer"]
visible = false
material = SubResource( 12 )
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 384.0
margin_bottom = 384.0
color = Color( 0.768627, 0.556863, 0.556863, 1 )
__meta__ = {
"_edit_lock_": true
}
[node name="WaterRipple" type="ColorRect" parent="EffectLayer"]
material = SubResource( 1 )
@ -161,6 +161,26 @@ __meta__ = {
[node name="HUD" parent="." instance=ExtResource( 2 )]
song_name = "♫Moon Trail 2023"
[node name="Depth1" type="Light2D" parent="."]
position = Vector2( 0, 192 )
scale = Vector2( 256, 192 )
texture = ExtResource( 34 )
offset = Vector2( 0.5, 0.5 )
color = Color( 0.148438, 0.0363846, 0.126981, 1 )
energy = 0.25
mode = 2
range_layer_min = -50
[node name="Depth2" type="Light2D" parent="."]
position = Vector2( 0, 384 )
scale = Vector2( 256, 192 )
texture = ExtResource( 34 )
offset = Vector2( 0.5, 0.5 )
color = Color( 0.333333, 0.0901961, 0.0901961, 1 )
energy = 0.5
mode = 2
range_layer_min = -50
[node name="Player" parent="." instance=ExtResource( 8 )]
position = Vector2( 24, 560 )
underwater = true