forked from team-sg/hero-mark-2
commented and sorted variables
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1 changed files with 7 additions and 5 deletions
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@ -12,18 +12,20 @@ onready var map = get_owner()
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##States
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enum State {IDLE,WALK,JUMP,FALL,STUNNED,CLIMB,SWORD,SHOOT}
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var current_state = State.IDLE
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var axis = Vector2.ZERO
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##Physics
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##Runtime
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var axis = Vector2.ZERO #Current direction being held
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#Physics
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var velocity = Vector2.ZERO
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var walk_speed = 50
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var gravity = 12
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var jump_pressure = 0
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var jump_force = 150
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var current_ladder = null
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var can_doublejump = true
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var doublejump_force = 120
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var current_ladder = null #Used for checking climbing every frame instead of area entered
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var can_doublejump = true
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#Positions
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var arrowpos = Vector2(5,3)
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#Preload
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##Preload
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var pre_arrow = preload("res://objects/player/arrow_projectile.tscn")
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