diff --git a/objects/player/player.gd b/objects/player/player.gd index d272f8e..39959eb 100644 --- a/objects/player/player.gd +++ b/objects/player/player.gd @@ -12,18 +12,20 @@ onready var map = get_owner() ##States enum State {IDLE,WALK,JUMP,FALL,STUNNED,CLIMB,SWORD,SHOOT} var current_state = State.IDLE -var axis = Vector2.ZERO -##Physics +##Runtime +var axis = Vector2.ZERO #Current direction being held + #Physics var velocity = Vector2.ZERO var walk_speed = 50 var gravity = 12 var jump_pressure = 0 var jump_force = 150 -var current_ladder = null -var can_doublejump = true var doublejump_force = 120 +var current_ladder = null #Used for checking climbing every frame instead of area entered +var can_doublejump = true + #Positions var arrowpos = Vector2(5,3) -#Preload +##Preload var pre_arrow = preload("res://objects/player/arrow_projectile.tscn")