expand level select menu, implement palettes fully :)

This commit is contained in:
Haze Weathers 2024-02-28 14:31:42 -05:00
parent 923b638cca
commit 3f7da8aa83
5 changed files with 263 additions and 3 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=2]
[gd_scene load_steps=20 format=2]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
[ext_resource path="res://ui/theme.tres" type="Theme" id=2]
@ -14,6 +14,7 @@
[ext_resource path="res://graphics/player/palettes/lasertag.png" type="Texture" id=12]
[ext_resource path="res://graphics/player/palettes/strawberry.png" type="Texture" id=13]
[ext_resource path="res://graphics/player/palettes/db32.png" type="Texture" id=14]
[ext_resource path="res://menus/level_select_scholar.tscn" type="PackedScene" id=15]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
@ -52,6 +53,7 @@ theme = ExtResource( 2 )
script = ExtResource( 3 )
titles = [ "Default", "Dawnbringer", "Lasertag", "Ms. X", "Strawberry" ]
palettes = [ ExtResource( 7 ), ExtResource( 14 ), ExtResource( 12 ), ExtResource( 11 ), ExtResource( 13 ) ]
previous_screen = ExtResource( 15 )
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource( 1 )