expand level select menu, implement palettes fully :)

This commit is contained in:
Haze Weathers 2024-02-28 14:31:42 -05:00
parent 923b638cca
commit 3f7da8aa83
5 changed files with 263 additions and 3 deletions

View file

@ -30,3 +30,6 @@ func _input(event: InputEvent) -> void:
current_palette = posmod(current_palette, palettes.size())
sg.material.set_shader_param("palette", palettes[current_palette])
$"%PaletteTitle".text = titles[current_palette]
Game.current_palette = palettes[current_palette].resource_path.get_file().get_basename()
Save.current_file.palette = Game.current_palette
Save.current_file.save_to_file()