made bone death sound louder and removed unused sounds

This commit is contained in:
pennyrigate 2023-01-21 16:31:53 -05:00
parent bc4510a103
commit 3e5f3a67b9
10 changed files with 43 additions and 23 deletions

Binary file not shown.

Binary file not shown.

View file

@ -2,12 +2,12 @@
importer="wav" importer="wav"
type="AudioStreamSample" type="AudioStreamSample"
path="res://.import/bonebreak.wav-14186323e77d90e5dc18927fa3d77983.sample" path="res://.import/die_skeleton.wav-5ebafbb57bab56e76a09d94d4eb83665.sample"
[deps] [deps]
source_file="res://audio/sounds/bonebreak.wav" source_file="res://audio/sounds/die_skeleton.wav"
dest_files=[ "res://.import/bonebreak.wav-14186323e77d90e5dc18927fa3d77983.sample" ] dest_files=[ "res://.import/die_skeleton.wav-5ebafbb57bab56e76a09d94d4eb83665.sample" ]
[params] [params]

View file

@ -2,12 +2,12 @@
importer="wav" importer="wav"
type="AudioStreamSample" type="AudioStreamSample"
path="res://.import/gold_old.wav-061c67c85b3451bd0034a5b015147cb6.sample" path="res://.import/die_skeleton0.wav-eab6b1776a44d2159a1e34d3f8ac0cdf.sample"
[deps] [deps]
source_file="res://audio/sounds/gold_old.wav" source_file="res://audio/sounds/die_skeleton0.wav"
dest_files=[ "res://.import/gold_old.wav-061c67c85b3451bd0034a5b015147cb6.sample" ] dest_files=[ "res://.import/die_skeleton0.wav-eab6b1776a44d2159a1e34d3f8ac0cdf.sample" ]
[params] [params]

Binary file not shown.

View file

@ -1,15 +0,0 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/snd_coin.ogg-e43af4b2a5fcdba9e9309ebc8f191147.oggstr"
[deps]
source_file="res://audio/sounds/snd_coin.ogg"
dest_files=[ "res://.import/snd_coin.ogg-e43af4b2a5fcdba9e9309ebc8f191147.oggstr" ]
[params]
loop=false
loop_offset=0

View file

@ -34,8 +34,8 @@ const a_sword = preload("res://audio/sounds/sword.ogg")
const a_doublejump = preload("res://audio/sounds/a_bree.wav") const a_doublejump = preload("res://audio/sounds/a_bree.wav")
const a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg") const a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
const a_die = preload("res://audio/sounds/die.wav") const a_die = preload("res://audio/sounds/die.wav")
const a_die_skeleton = preload("res://audio/sounds/die_skeleton.wav")
const a_gover = preload("res://audio/sounds/gover.wav") const a_gover = preload("res://audio/sounds/gover.wav")
const a_bone = preload("res://audio/sounds/bonebreak.wav")
#Objects #Objects
const block_text = preload("res://objects/hud/blocktext.tscn") const block_text = preload("res://objects/hud/blocktext.tscn")
const pause_screen = preload("res://objects/hud/pause_screen.tscn") const pause_screen = preload("res://objects/hud/pause_screen.tscn")

BIN
graphics/particles/bone.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 514 B

View file

@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/bone.png-1e730738d5de157e684ad5402f947b5e.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/particles/bone.png"
dest_files=[ "res://.import/bone.png-1e730738d5de157e684ad5402f947b5e.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View file

@ -15,7 +15,7 @@ onready var anims = $AnimationPlayer
onready var sprite = $Sprite onready var sprite = $Sprite
func _ready(): func _ready():
death_sound = Game.a_bone death_sound = Game.a_die_skeleton
timer.start(shoot_time) timer.start(shoot_time)
func _on_Timer_timeout(): func _on_Timer_timeout():