forked from team-sg/hero-mark-2
made bone death sound louder and removed unused sounds
This commit is contained in:
parent
bc4510a103
commit
3e5f3a67b9
10 changed files with 43 additions and 23 deletions
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audio/sounds/die_skeleton.wav
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audio/sounds/die_skeleton.wav
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@ -2,12 +2,12 @@
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importer="wav"
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importer="wav"
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type="AudioStreamSample"
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type="AudioStreamSample"
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path="res://.import/bonebreak.wav-14186323e77d90e5dc18927fa3d77983.sample"
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path="res://.import/die_skeleton.wav-5ebafbb57bab56e76a09d94d4eb83665.sample"
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[deps]
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[deps]
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source_file="res://audio/sounds/bonebreak.wav"
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source_file="res://audio/sounds/die_skeleton.wav"
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dest_files=[ "res://.import/bonebreak.wav-14186323e77d90e5dc18927fa3d77983.sample" ]
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dest_files=[ "res://.import/die_skeleton.wav-5ebafbb57bab56e76a09d94d4eb83665.sample" ]
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[params]
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[params]
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importer="wav"
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importer="wav"
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type="AudioStreamSample"
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type="AudioStreamSample"
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path="res://.import/gold_old.wav-061c67c85b3451bd0034a5b015147cb6.sample"
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path="res://.import/die_skeleton0.wav-eab6b1776a44d2159a1e34d3f8ac0cdf.sample"
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[deps]
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[deps]
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source_file="res://audio/sounds/gold_old.wav"
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source_file="res://audio/sounds/die_skeleton0.wav"
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dest_files=[ "res://.import/gold_old.wav-061c67c85b3451bd0034a5b015147cb6.sample" ]
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dest_files=[ "res://.import/die_skeleton0.wav-eab6b1776a44d2159a1e34d3f8ac0cdf.sample" ]
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[params]
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[params]
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/snd_coin.ogg-e43af4b2a5fcdba9e9309ebc8f191147.oggstr"
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[deps]
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source_file="res://audio/sounds/snd_coin.ogg"
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dest_files=[ "res://.import/snd_coin.ogg-e43af4b2a5fcdba9e9309ebc8f191147.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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2
game.gd
2
game.gd
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@ -34,8 +34,8 @@ const a_sword = preload("res://audio/sounds/sword.ogg")
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const a_doublejump = preload("res://audio/sounds/a_bree.wav")
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const a_doublejump = preload("res://audio/sounds/a_bree.wav")
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const a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
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const a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
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const a_die = preload("res://audio/sounds/die.wav")
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const a_die = preload("res://audio/sounds/die.wav")
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const a_die_skeleton = preload("res://audio/sounds/die_skeleton.wav")
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const a_gover = preload("res://audio/sounds/gover.wav")
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const a_gover = preload("res://audio/sounds/gover.wav")
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const a_bone = preload("res://audio/sounds/bonebreak.wav")
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#Objects
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#Objects
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const block_text = preload("res://objects/hud/blocktext.tscn")
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const block_text = preload("res://objects/hud/blocktext.tscn")
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const pause_screen = preload("res://objects/hud/pause_screen.tscn")
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const pause_screen = preload("res://objects/hud/pause_screen.tscn")
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graphics/particles/bone.png
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graphics/particles/bone.png
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After Width: | Height: | Size: 514 B |
35
graphics/particles/bone.png.import
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graphics/particles/bone.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/bone.png-1e730738d5de157e684ad5402f947b5e.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/particles/bone.png"
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dest_files=[ "res://.import/bone.png-1e730738d5de157e684ad5402f947b5e.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -15,7 +15,7 @@ onready var anims = $AnimationPlayer
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onready var sprite = $Sprite
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onready var sprite = $Sprite
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func _ready():
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func _ready():
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death_sound = Game.a_bone
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death_sound = Game.a_die_skeleton
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timer.start(shoot_time)
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timer.start(shoot_time)
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func _on_Timer_timeout():
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func _on_Timer_timeout():
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