diff --git a/audio/sounds/bonebreak.wav b/audio/sounds/bonebreak.wav deleted file mode 100644 index 7576af3..0000000 Binary files a/audio/sounds/bonebreak.wav and /dev/null differ diff --git a/audio/sounds/die_skeleton.wav b/audio/sounds/die_skeleton.wav new file mode 100644 index 0000000..f9df5ff Binary files /dev/null and b/audio/sounds/die_skeleton.wav differ diff --git a/audio/sounds/bonebreak.wav.import b/audio/sounds/die_skeleton.wav.import similarity index 54% rename from audio/sounds/bonebreak.wav.import rename to audio/sounds/die_skeleton.wav.import index 89c8997..06c0e7a 100644 --- a/audio/sounds/bonebreak.wav.import +++ b/audio/sounds/die_skeleton.wav.import @@ -2,12 +2,12 @@ importer="wav" type="AudioStreamSample" -path="res://.import/bonebreak.wav-14186323e77d90e5dc18927fa3d77983.sample" +path="res://.import/die_skeleton.wav-5ebafbb57bab56e76a09d94d4eb83665.sample" [deps] -source_file="res://audio/sounds/bonebreak.wav" -dest_files=[ "res://.import/bonebreak.wav-14186323e77d90e5dc18927fa3d77983.sample" ] +source_file="res://audio/sounds/die_skeleton.wav" +dest_files=[ "res://.import/die_skeleton.wav-5ebafbb57bab56e76a09d94d4eb83665.sample" ] [params] diff --git a/audio/sounds/gold_old.wav.import b/audio/sounds/die_skeleton0.wav.import similarity index 53% rename from audio/sounds/gold_old.wav.import rename to audio/sounds/die_skeleton0.wav.import index 6bbf0cd..ebb2b98 100644 --- a/audio/sounds/gold_old.wav.import +++ b/audio/sounds/die_skeleton0.wav.import @@ -2,12 +2,12 @@ importer="wav" type="AudioStreamSample" -path="res://.import/gold_old.wav-061c67c85b3451bd0034a5b015147cb6.sample" +path="res://.import/die_skeleton0.wav-eab6b1776a44d2159a1e34d3f8ac0cdf.sample" [deps] -source_file="res://audio/sounds/gold_old.wav" -dest_files=[ "res://.import/gold_old.wav-061c67c85b3451bd0034a5b015147cb6.sample" ] +source_file="res://audio/sounds/die_skeleton0.wav" +dest_files=[ "res://.import/die_skeleton0.wav-eab6b1776a44d2159a1e34d3f8ac0cdf.sample" ] [params] diff --git a/audio/sounds/snd_coin.ogg b/audio/sounds/snd_coin.ogg deleted file mode 100644 index 0506764..0000000 Binary files a/audio/sounds/snd_coin.ogg and /dev/null differ diff --git a/audio/sounds/snd_coin.ogg.import b/audio/sounds/snd_coin.ogg.import deleted file mode 100644 index 273d5e8..0000000 --- a/audio/sounds/snd_coin.ogg.import +++ /dev/null @@ -1,15 +0,0 @@ -[remap] - -importer="ogg_vorbis" -type="AudioStreamOGGVorbis" -path="res://.import/snd_coin.ogg-e43af4b2a5fcdba9e9309ebc8f191147.oggstr" - -[deps] - -source_file="res://audio/sounds/snd_coin.ogg" -dest_files=[ "res://.import/snd_coin.ogg-e43af4b2a5fcdba9e9309ebc8f191147.oggstr" ] - -[params] - -loop=false -loop_offset=0 diff --git a/game.gd b/game.gd index 35570ad..2e5c4e2 100644 --- a/game.gd +++ b/game.gd @@ -34,8 +34,8 @@ const a_sword = preload("res://audio/sounds/sword.ogg") const a_doublejump = preload("res://audio/sounds/a_bree.wav") const a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg") const a_die = preload("res://audio/sounds/die.wav") +const a_die_skeleton = preload("res://audio/sounds/die_skeleton.wav") const a_gover = preload("res://audio/sounds/gover.wav") -const a_bone = preload("res://audio/sounds/bonebreak.wav") #Objects const block_text = preload("res://objects/hud/blocktext.tscn") const pause_screen = preload("res://objects/hud/pause_screen.tscn") diff --git a/graphics/particles/bone.png b/graphics/particles/bone.png new file mode 100644 index 0000000..2807ff8 Binary files /dev/null and b/graphics/particles/bone.png differ diff --git a/graphics/particles/bone.png.import b/graphics/particles/bone.png.import new file mode 100644 index 0000000..0e746e9 --- /dev/null +++ b/graphics/particles/bone.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/bone.png-1e730738d5de157e684ad5402f947b5e.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://graphics/particles/bone.png" +dest_files=[ "res://.import/bone.png-1e730738d5de157e684ad5402f947b5e.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/objects/enemy/skelarcher.gd b/objects/enemy/skelarcher.gd index 7847c4d..bc3aa18 100644 --- a/objects/enemy/skelarcher.gd +++ b/objects/enemy/skelarcher.gd @@ -15,7 +15,7 @@ onready var anims = $AnimationPlayer onready var sprite = $Sprite func _ready(): - death_sound = Game.a_bone + death_sound = Game.a_die_skeleton timer.start(shoot_time) func _on_Timer_timeout():