stupid problems demand stupid solutions

This commit is contained in:
pennyrigate 2024-07-07 18:56:31 -04:00
parent 16a152903f
commit 36bac00ac8

View file

@ -113,6 +113,7 @@ func _gui_input(event: InputEvent) -> void:
else: # player has selected level
if event.is_action_pressed("ui_start") or event.is_action_pressed("ui_accept"):
starting_level = true
$"%MenuPopup".rect_position.y = 9001
Game.current_level = selected_level
Game.change_map(LevelData.levels[selected_level].scene)
elif event.is_action_pressed("ui_cancel"):